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Eagle Scripts

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Everything posted by Eagle Scripts

  1. It's not working as good with dungeon doors, instead of removing them from the objects list I thought I should still keep it. The butler part is quite complicated
  2. Both granted
  3. I'm quite sure butler would have problems with it.
  4. I'll look into it somewhere the next days.
  5. Did you start it exactly like the first page of this topic tells you to?
  6. Re-granted
  7. If I'm not mistaking Alek is either working on, or added a new method in which you can disable any specific OSBot RandomEvent. Have a look on his recent posts.| Edit: nvm, is only for break disabling You'll have to use the cli parameter norandoms instead, like the other users above me already stated though
  8. Tell me once you do
  9. Regranted
  10. Trial granted
  11. Happens with these runtimes on these methods buddy
  12. Trial granted
  13. Alek is currently to busy with other things. Once he has more time I believe he'll open those up again.
  14. Nice release. Isn't it smarter, from your perspective, to keep these private for yourselves though ?
  15. You have been granted a trial to see for yourself.
  16. Have you started it exactly as the main post states?
  17. Something went wrong. Re-granted.
  18. Granted buddy
  19. V2.19 Pushed - V2.19 Teak Garden Benches Have been added
  20. Granted
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