Ok, thanks.
The question actually is how to get the values of x1, y1, x2, y2
Do you just move your player to the location and get the values of the tile where it stands?
final Area YEW_AREA = new Area(3202,3498,3223,3506);
Hi,
I have a quick question.
Is the Area build on just random tiles around your player? Or what is the adviced way to get the values?
Many thanks.