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Yugod

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Posts posted by Yugod

  1. walkMiniMap(Position);

     

    I have as a position, a position which is loaded in the area... From what i know he should walk to that position, if it is not yet clickable...

     

    But guess what?

     

    It doesn't :(

     

    Am i all wrong? Or is it just broke?

  2. Same problem here.

     

    Also getting this without any random:

     

    [iNFO ][09/25/13 12:39:31 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:33 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:39:33 PM]: Exited random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:35 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:37 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:39:37 PM]: Exited random : Drill Demon Solver
    [iNFO ][09/25/13 12:41:31 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:41:32 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:41:32 PM]: Exited random : Drill Demon Solver
     

     

  3. Thanks for update.

     

    Just gonna say thought:

     

     

    [iNFO ][09/25/13 12:39:31 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:33 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:39:33 PM]: Exited random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:35 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:39:37 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:39:37 PM]: Exited random : Drill Demon Solver
    [iNFO ][09/25/13 12:41:31 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/25/13 12:41:32 PM]: Solved Drill Demon
    [iNFO ][09/25/13 12:41:32 PM]: Exited random : Drill Demon Solver
     
     
     
    Without any random being near what so ever.
  4. The animating is only set to true, when he is actually doing the smithing.

     

    So lets say you smelt 10 bars.

     

    He smelts the first, then stops for a sec and has to smelt the second....

     

    The half second he stopped.. The boolean will go to false and it will be as if he is not animating anymore...

     

     

    You have to script around it. Or add stuff to make it work anyways. Like a counter, for the bars... Or what ever...

  5. Molly is broke

     

    [iNFO ][09/24/13 09:30:28 PM]: Activating random : Molly
    [WARN ][09/24/13 09:31:33 PM]: Failed to interact with door, waiting...
    [iNFO ][09/24/13 09:31:53 PM]: Exited random : Molly
    [ERROR][09/24/13 09:31:53 PM]: Error on executing random worker!
    java.lang.NullPointerException
    at org.osbot.script.rs2.ui.RS2Interface.close(yg:50)
    at org.osbot.script.MethodProvider.closeOpenInterface(tl:1080)
    at org.osbot.script.MethodProvider.selectEntityOption(tl:1078)
    at org.osbot.script.MethodProvider.selectEntityOption(tl:701)
    at org.osbot.script.rs2.model.WallObject.interact(rj:46)
    at org.osbot.qB.onLoop(ap:14)
    at org.osbot.script.rs2.randoms.RandomManager.scan(zo:202)
    at org.osbot.UA.run(zm:18)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    [iNFO ][09/24/13 09:31:54 PM]: Activating random : Molly
    [iNFO ][09/24/13 09:31:56 PM]: Molly is null, quiting random and script
    [iNFO ][09/24/13 09:31:56 PM]: Stopped script : ATMercher
    [iNFO ][09/24/13 09:31:56 PM]: Exited random : Molly
     
    PS: UNLIKE MOST ABOVE.
     
    i am on .48 :)
  6. It doesnt start a exercise.

     

    Just stands there after he has talked to him.

     

    Does give the log but doesnt do anything

     

    [iNFO ][09/22/13 07:11:10 PM]: Activating random : Drill Demon Solver
    [iNFO ][09/22/13 07:11:17 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:23 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:30 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:36 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:42 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:49 PM]: Starting exercise...
    [iNFO ][09/22/13 07:11:55 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:01 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:08 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:15 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:21 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:27 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:34 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:40 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:46 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:53 PM]: Starting exercise...
    [iNFO ][09/22/13 07:12:59 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:05 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:12 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:18 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:24 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:31 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:37 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:43 PM]: Starting exercise...
    [iNFO ][09/22/13 07:13:50 PM]: Starting exercise...
  7. Thanks mate.

     

    PS:

     

    Problem in frog cave wasn't that she didnt get detected... But that the client didn't move the screen towards her if she wasnt visible....

     

    It worked, if you would flip the screen so she was visible..

     

    (Just saying, haven't tested it out yet on .46 )

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