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OSBot :: 2007 OSRS Botting

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Acinate

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  1. Very good to level low level accounts to Yews while making ~250k on the way. Aprox 15 hours to 60 using both these scripts, (1 day, 1 Night). Quick Oak chopper proggy: Varrock Normal Trees SRC: Varrock Oak Trees SRC: Download for BOTH Scripts: http://www.filedropper.com/woodcutting P.S. - How can I compile .class into a .Jar As always code criticism is suggested, thanks! Suggested starting locations, enjoy
  2. Hello , here is a working Canifis Rooftop Agility I've only put a couple hours in this so it is kind of messy, and the Lap counter does not work properly. It gets around 13kxp/hr I'm not very good with methods, however I think this can be created more efficiently by created a Method uses AREA and ENTITY Arguments for each case. Enjoy, and feel free to share ideas to improve the script, thanks! Download: http://www.filedropper.com/canifisagility EXTRACT INTO "C:/*/OSBot/Scripts"
  3. I like this for(int i = 0; i < 100 && !myPlayer().isUnderAttack(); i++) { sleep(20, 40); } Good job
  4. :P , it is fresh account. Thanks, looking for some feedback on the methods I've used. Improvements are always nice
  5. Start South of the Skeletons over the River in Varrock Sewers. Can be used from 30+ range. 30 15k /hr (No breaks) 50 20k /hr (No breaks) 60 25k /hr (No breaks) 30 - 70 Range takes 5 normal days WITH breaks. Safemode keeps player in a position to get the best XP/HR as well as preventing character from running around the river. It's not perfect, but it gets the job done :-) Download it here: http://www.filedropper.com/ranged Extract into OSBOT/Scripts"
  6. So this works well while safe spotting a group of NPC's as it will randomly sleep for a little while and then prepare to attack the next enemy, maximizing range experience. Check if you are ranging the same target method: (Works only solo or multi-combat zones) public boolean isSkeleton() { NPC Skeleton = npcs.closest(Skeletons, "Skeleton"); if (Skeleton.isUnderAttack()) { return true; } else return false; } You should be able to make a case alone to Target the NPC, if not: case KILL: log("case KILL:"); NPC Skeleton = npcs.closest(Skeletons, "Skeleton"); NPC FarSkeleton = npcs.closest(FarSkeletons, "Skeleton"); if (RangeSpot.contains(myPlayer())) { if (Skeleton != null && !myPlayer().isInteracting(Skeleton)) { if (Skeleton.getAnimation() != 5491) Skeleton.interact("Attack"); } else if (Skeleton == null) { log("Attacking far Skeletons...."); FarSkeleton.interact("Attack"); localWalker.walk(RangeSpot, true); sleep(random(1000,2000)); FarSkeleton.interact("Attack"); } } else if(!RangeSpot.contains(myPlayer())) { SafeSpot.interact(bot,"Walk here"); } This is what we will be doing after attacking, random sleep/skill check and then wait until 1 HP. case IDLE: log("case IDLE:"); sleep(random(1000, 3500)); int random = random(0, 10); log(random); while (myPlayer().isAnimating()) { NPC Skele = npcs.closest(Skeletons, "Skeleton"); if (random < 2) tabs.getSkills().hoverSkill(Skill.RANGED); else if (random == 3) tabs.getSkills().hoverSkill(Skill.RANGED); else if (random == 4) tabs.getSkills().hoverSkill(Skill.HITPOINTS); else if (random == 5) { if (isSkeleton() == true) camera.toEntity(Skele); } else if (random > 5) { mouse.moveRandomly(); if (random == 6) sleep(random(2000, 3000)); else if (random == 7) sleep(random(3000, 4000)); else if (random == 8) sleep(random(4000, 5000)); else if (random >= 9) sleep(random(5000, 6000)); } log("Attacking next Skeleton.."); NPC nextSkele = npcs.closest(Skeletons,"Skeleton"); if (isSkeleton() == false); nextSkele.interact("Attack"); } if (random % 3 == 0) tabs.open(Tab.INVENTORY); mouse.moveRandomly(); break; If there are more efficient methods I would be glad to see them.
  7. UPDATE: Script has been transformed into a Rimmington Willow Power Chopper. - Paint added - Slight antiBan implemented Code:
  8. PM any issues you have and what you are trying to do and I can help out
  9. Acinate replied to Virgin's topic in Farewells
    hq af Gl, I also like bike riding I feel you man.
  10. RS2Widget enterAmount = widgets.get(548,120); if (smeltSelect != null) { smeltSelect.interact("Smelt X"); sleep(random.nextInt(100) * 100); } if (enterAmount != null) { Dialogue is HERE , need method to Type into it. } ISSUE HAS BEEN RESOLVED Solution: http://osbot.org/api/org/osbot/rs07/api/Keyboard.html keyboard.typeString(" Message here: ");
  11. Version 0.2: Start pickaxe equipped Iron rocks North of Yanille Bank Source: Need help with: -Trying to use .prioritized to mine rocks in order - != null detection seems not to work 100% with rocks
  12. Awesome feedback! Will incorporate ASAP!
  13. private final String bankBooth = "Bank Booth"; Entity booth = getObjects().closest(bankBooth); if (booth != null) { camera.toPosition(booth.getPosition()); } /* or */ Entity booth = getObjects().closest(bankBooth); if (booth != null) { camera.toPosition(new Position(booth.getPosition())); } all I can think of
  14. Version = 0.2 -Now supports Iron -Start in Al Kharid Bank Sources:: MoltenGlassMaker: Iron Smelter:
  15. I have a script for this if you are interested

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