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Soulbarrage

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  1. So I guess watch the script and fix bugs? I just wish there was more to do, but it seems like the best place to make the bot more human-like is in the backend with things like how the mouse moves and such.
  2. I've got a background in C++ so learning this was mostly an issue of getting used to the semantics. I've made some basic gathering, combat, and skilling scripts, but I'm guessing if I actually use them for an extended period of time I'll get caught quite easily. The only thing I can really think of is varing timings for interacting with the game and add some randomness to walking, but I doubt that's going to go very far. I'm wondering if there are better ideas out there people are willing to share in creating harder to detect scripts.
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