boyyo11
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How to have bot pick up birdsnare after a bird has been caught/it fell over
boyyo11 replied to Twin's topic in Scripting Help
Yes you would, that would be the trap class, just holds information about your traps you have placed so you can continously work with all of them in ease. -
How to have bot pick up birdsnare after a bird has been caught/it fell over
boyyo11 replied to Twin's topic in Scripting Help
^ Do what apaec said thatd be your best bet than -
How to have bot pick up birdsnare after a bird has been caught/it fell over
boyyo11 replied to Twin's topic in Scripting Help
Well seeming that the above poster didnt seem to help ya much ill do my best to walk you through it without code cause I havent coded for Osbot in while so here is how itd work. First you should make a new class, I designed this one for you if you dont like it trash it do whatever thats your choice. import java.util.ArrayList; class Trap { private static ArrayList<Trap> traps = new ArrayList<Trap>(); private int x; private int y; private int id; private Entity trap; public Trap(int x, int y, int id, Entity trap){ this.x = x; this.y = y; this.id = id; this.trap = trap; traps.add(trap); } public boolean trapFell(){ return trap.getId() != id; } } This may work it may not. You may have to change it. But aslong as when the trap falls, its id changes than it will return that it fell. If the ID doesnt change when it falls, replace the id information in the trap class to information about the model, than check againist the model and see. For added failsafe, make sure the trap you are checking is corresponding to the trap with the x, y your working with. The trap class is not complete, you would have to add a setter nd getter for the cord aswell. Good luck man -
Hey guys, I have been around for awhile now. Just making private bots. While resently they did a ban wave to all my accounts i had botting fletching. Which I was considerably worried about now. My new lvl 3 mule I had made to get 99 fletch and make 20m+ got banned with about 87 fletching at about 5 days in. My main than with 99 fletch nd like 25m in fletching xp. I hade made like 30m from fletching. Both accounts than got banned again, which I dont know how my main got banned at all, I sit in cc, talk a bit, trade people, and occusionally try nd do diff skills but at this time I was only doing fletching for some time. Im just considering selling my main due to its nearly almost 70% maxed on rs3, and a very good starter acc for someone who wants to start 07. I have like 25m on 07, so itd be great. So I figured nd either sell or risk it for the bisket, bot to max combat than go back to money farming? What do you guys think and does anyone know why I cant post in the market place for accounts?
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Hey guys been running a private flawless fletcher I made for weeks now on my main. Got 99 fletch with it, got 25m xp in fletch on the acc, and started running a mule with fletch to 99 to make me some more gold too. Well got hit twice on that account, first time 2 day ban, than yesterday it got finished off. Now today I login to my main on the 2.3.3 client and bam I get dc'ed and try to relog, and bam account disabled for two days. So watch out guys fagex is after blood
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thanks man, as for the loop should I just use getAll, cause as it sits that only returns one npc. kool, prolly use this cause the filter works well used it for rsb0+ along time ago, and as for the camera movement why wouldnt I use while() while im moving camera or does camera move until it hits the location. Cause I know if its not visible itll move but I dont want it to do something else before we move the camera. @Edit- There seems to be alot of lag still when interacting with the guard, which seems to be the biggest problem now:/
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So before I got to serious into the script I was at vwest and tried to make a simple fighter that would kill guards, after that id make my script for me to get max cb, but I cant seem to make it work out. The one I made will attempt to try and click one after a min of following it with the mouse, than it will interact with it, than it will fight it, than wont do anything, it seems to not loop at all even tho I know it clearly does. Here is my script as it is, id like to add camera movement as well if that isnt in the interact with method already, Im not sure but seems to be but this script has so many bugs idk what is right or wrong. Thanks a bunch! package com.embah.AIOFighter; import java.awt.Graphics2D; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.Area; @ScriptManifest(author = "Boyyo11", info = "AIO Fighter for 99 combat in the stat of your choice!", name = "AIO FIGHTER", version = 0, logo = "oo embah forever oo") public class AIOFighter extends Script{ private Area fightingLocation = new Area(3169, 3423, 3184, 3432); private Area bankLocation; private boolean isBanking; private Walker walker; private int[] startPoint = new int[2]; private int[] endPoint = {3185, 3436}; private NPC guard; private String status = "Loading"; @Override public void onStart() throws InterruptedException { } @Override public int onLoop() throws InterruptedException { status = "In Loop: "; guard = npcs.closest(3011); if(guard != null){ status = "In Loop: guard != null"; if(!guard.isVisible()){ status = "In Loop: guard is not visible"; // while(camera.toEntity(guard) != true){ // status = "In Loop: moving camera to guard than waiting"; // sleep(random(300, 400)); // } } else if(!guard.isUnderAttack() && fightingLocation.contains(guard) && myPlayer().isAttackable()){ status = "In Loop: Attacking if guard is in location and both opponents arent under attack"; guard.interact("Attack"); sleep(random(100, 200)); } else { status = "In Loop: Sleeping because nothing else worked, prolly no guards"; sleep(random(500, 600)); } } return random(50, 100); } @Override public void onExit() { log("Cya later!"); } @Override public void onPaint(Graphics2D g) { g.drawString(status, 5, 10); } }
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So before I got to serious into the script I was at vwest and tried to make a simple fighter that would kill guards, after that id make my script for me to get max cb, but I cant seem to make it work out. The one I made will attempt to try and click one after a min of following it with the mouse, than it will interact with it, than it will fight it, than wont do anything, it seems to not loop at all even tho I know it clearly does. Here is my script as it is, id like to add camera movement as well if that isnt in the interact with method already, Im not sure but seems to be but this script has so many bugs idk what is right or wrong. Thanks a bunch! package com.embah.AIOFighter; import java.awt.Graphics2D; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.Area; @ScriptManifest(author = "Boyyo11", info = "AIO Fighter for 99 combat in the stat of your choice!", name = "AIO FIGHTER", version = 0, logo = "oo embah forever oo") public class AIOFighter extends Script{ private Area fightingLocation = new Area(3169, 3423, 3184, 3432); private Area bankLocation; private boolean isBanking; private Walker walker; private int[] startPoint = new int[2]; private int[] endPoint = {3185, 3436}; private NPC guard; private String status = "Loading"; @Override public void onStart() throws InterruptedException { } @Override public int onLoop() throws InterruptedException { status = "In Loop: "; guard = npcs.closest(3011); if(guard != null){ status = "In Loop: guard != null"; if(!guard.isVisible()){ status = "In Loop: guard is not visible"; // while(camera.toEntity(guard) != true){ // status = "In Loop: moving camera to guard than waiting"; // sleep(random(300, 400)); // } } else if(!guard.isUnderAttack() && fightingLocation.contains(guard) && myPlayer().isAttackable()){ status = "In Loop: Attacking if guard is in location and both opponents arent under attack"; guard.interact("Attack"); sleep(random(100, 200)); } else { status = "In Loop: Sleeping because nothing else worked, prolly no guards"; sleep(random(500, 600)); } } return random(50, 100); } @Override public void onExit() { log("Cya later!"); } @Override public void onPaint(Graphics2D g) { g.drawString(status, 5, 10); } }
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Cool man works out good, thanks again. Thanks everyone, I ended up doing what dog said, and just did for(int i=0;i<27;i++){ mouse.move(inventory.getMouseDestination(i)); mouse.click(false); sleep(random(125, 150)); } Than made a method to clean rest leftover in inventory. Thanks everyone again, nd ill be releasing my fletcher here within the next two days, im going to make a new GUI for it and add a couple settings so people can run it non stop, its damn near flawless, got me 99 fletching within a week or so
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Hey guys, i just got 99 fletch with a bot i made, so now i wanna get my herb up quite a bit so im starting with a herb bot, ive started with just cleaning for now, ill eventually move onto making potions nd what not, but back when I coded for rsbot i made a mouse key herblore cleaner, this one i kinda planned on doing the same. So ive tried doing for(int i=0;i<27;i++){ //Run throw inventory and click each grimy herb inventory.getItemInSlot(i).hover(); sleep(random(25, 50)); mouse.click(false); sleep(random(25, 50)); } But with no avail that seems to only just spam click the herb like 4 or 5 times than go onto the next one, so than I moved onto plan 2. I went and found the interface and child id of the inventory (149, 0) but instead of each slot being a child aswell it seems to be listed as its on detail appon the list when using the interface value debug. So i tried to figure out how I would get the interface for each item slot so I could get the x and y cord and than click in the middle of each slot to simulate mouse keys, and it'd be alot more xp per hr. So how should I go about getting the slot x,y,width, and height? I dont want to have to have an array of integers and what not kinda seems resource wasteful i suppose to say nd kinda hard coded. Any help would be much appricated, thank you so much - boyyo11
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Awesome thanks man, will do if I have any more questions thanks for the example Awesome thanks for the tip man Thanks guys - boyyo
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Hey there, ive coded for RSbot back in the day and have created many complex scripts. But im completly new to this api, and im quite confused on the MethodProvider stuff. Im just trying to get some basic stuff such as walking, magic, interface interaction, skill hovering and what not. If anyone could point me in the direction for some of that stuff. For magic I would like to just know how to cast one spell if you could tell me, walking i wouldnt like to use points because that can be very time consuming, and it would be much easier to do like Walk.toLocation(Point p) if that is possible. And interfaces, I know there is the widget id and child id, if you could simply tell me how to deal with an interface with the two ids i said above. And I know how to open the skill tab, but idk how to hover over a skill, I remember on rsbot they had a Skill class which i could just be like hoverOver(Skill s) and that would do the trick. Thanks for any help
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Well if you do that jagex will win. I have safely botted almost 14 99's in runescape in my time. As long as you dont over do it you will be completly safe. Yes of course ive been banned but make sure you just watch your bot from time to time. Private servers are kinda usless to code a bot for due to you have to make an injector than create the api to code to, than write a script for it. I learned java from coding bots, that was back when rsbot was the shit. So go on youtube look up new boston, learn a little about variables nd such. You dont need to learn the advance stuff just yet because most of your code will be in your main script class as you are just starting off. After that if you need any help im in the process of learning this api to code bots for it so if you need any basic questions feel free to ask me.
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I had problems with this but seem to have it working. First make sure you have the newest version of osbot. Next make sure your using the IDE Eclipse, what im about to tell you, im not sure it if it will work the same in net beans. 1. Right click the class file of the script you wish to compile and use. 2. Click Export 3. Make the location of the jar point to your \Users\USER\osbot\scripts\ folder 4. Hit save Now it should be there, if osbot is open hit the refresh button and wa-laa ur script should be there.