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Cvibe

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Everything posted by Cvibe

  1. Hello, id like to report a bug while using this script OSBot Version: 3.1.3 vip Script Version: KO Farming AIO Patch Location: (Herb / Tree / Fruit Tree / Hops / Allotment) Description of the Issue: when using an allotment for watermelon, toadflax herbs, and maple tree run at once the script will start and then stop and say it is a missing a "curry leaf" but that item is not required for this specific run. Steps to Reproduce: 1. start the script to run a watermelon allotment, toadflax herbs, and maple trees 2. 3. Expected Behavior: To perform the allotment/herb/treerun Actual Behavior: Withdraws items and then stops Picture / Video: FULL LOG: [03/29 08:15:20 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:20 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:20 PM] - Ectophial x1 (inv: 0) [03/29 08:15:20 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:20 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:20 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:20 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:20 PM] - Watering can x2 (inv: 0) [03/29 08:15:20 PM] - Coins x50000 (inv: 0) [03/29 08:15:20 PM] [Farm][Bank] Bank is open. [03/29 08:15:20 PM] [Farm][Bank] Next missing: 'Watermelon seed' need 6 (inv 0) | seed=true tool=false protection=false -> withdrawing 0 (0=ALL). Bank has 745 [03/29 08:15:21 PM] [Farm][Bank] bank_withdraw_by_name('Watermelon seed', 0) -> true [03/29 08:15:21 PM] [Farm][Bank] 'Watermelon seed' inv before=0 after=745 [03/29 08:15:22 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=11 [03/29 08:15:22 PM] [Farm][Bank] Tool 'Rake' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Seed dibber' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Spade' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Watering demand for run: uses=12 target_cans=2 target_charges=12 (can(8) first) [03/29 08:15:22 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/29 08:15:22 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/29 08:15:22 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Watermelon seed x6 (inv: 745) [SEED => withdraw ALL] [03/29 08:15:22 PM] - Bottomless compost bucket x1 (inv: 0) [TOOL => max 1] [03/29 08:15:22 PM] - Curry leaf x60 (inv: 0) [03/29 08:15:22 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:22 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:22 PM] - Ectophial x1 (inv: 0) [03/29 08:15:22 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:22 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:22 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:22 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:22 PM] - Watering can x2 (inv: 0) [03/29 08:15:22 PM] - Coins x50000 (inv: 0) [03/29 08:15:22 PM] [Farm][Bank] Bank is open. [03/29 08:15:22 PM] [Farm][Bank] Next missing: 'Bottomless compost bucket' need 1 (inv 0) | seed=false tool=true protection=false -> withdrawing 1 (0=ALL). Bank has 1 [03/29 08:15:23 PM] [Farm][Bank] bank_withdraw_by_name('Bottomless compost bucket', 1) -> true [03/29 08:15:23 PM] [Farm][Bank] 'Bottomless compost bucket' inv before=0 after=1 [03/29 08:15:23 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=11 [03/29 08:15:23 PM] [Farm][Bank] Tool 'Rake' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Seed dibber' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Spade' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Watering demand for run: uses=12 target_cans=2 target_charges=12 (can(8) first) [03/29 08:15:23 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/29 08:15:23 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/29 08:15:23 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Watermelon seed x6 (inv: 745) [SEED => withdraw ALL] [03/29 08:15:23 PM] - Bottomless compost bucket x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Curry leaf x60 (inv: 0) [03/29 08:15:23 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:23 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:23 PM] - Ectophial x1 (inv: 0) [03/29 08:15:23 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:23 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:23 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:23 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:23 PM] - Watering can x2 (inv: 0) [03/29 08:15:23 PM] - Coins x50000 (inv: 0) [03/29 08:15:23 PM] [Farm][Bank] Bank is open. [03/29 08:15:23 PM] [Farm][Bank] Setting withdraw mode: Item -> Note [03/29 08:15:24 PM] [Farm][Bank] Next missing: 'Curry leaf' need 60 (inv 0) | seed=false tool=false protection=true -> withdrawing 0 (0=ALL). Bank has 0 [03/29 08:15:24 PM] [Farm][Bank] Out of supplies: 'Curry leaf' not in bank (bank_amt=0) [03/29 08:15:24 PM] [Farm][Bank] Setting withdraw mode: Note -> Item [03/29 08:15:24 PM] [Stop] Out of supplies or missing required tool for the current farming run. [03/29 08:15:24 PM] Stopping KO Farming AIO [03/29 08:15:24 PM] Stopping script [03/29 08:15:24 PM] Finalized random executor [03/29 08:15:24 PM] Finalized event executor [03/29 08:15:25 PM] Stopping KO Farming AIO [03/29 08:15:25 PM] Script stopped successfully
  2. Cvibe replied to skillerkidos1's topic in Hunter
    Hello, Id like to submit a bug report as follows OSBot Version OSBot 3.1.3 Script Version KO Hunter AIO Hunter Method Used Bird House Run Description of the Issue Started the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop. Steps to Reproduce Set up script to run a maple bird house run Expected Behavior Perform Bird House Run Actual Behavior Stood still and did not do anything Picture / Video Will submit if necessary FULL LOG [03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:39:02 PM] Stopping script [03/29 06:39:02 PM] Finalized event executor [03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false [03/29 06:39:02 PM] Finalized random executor [03/29 06:39:03 PM] Stopping KO Hunter AIO [03/29 06:39:03 PM] Script stopped successfully

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