Everything posted by blooper
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Blooper's Wilderness Agility
Will look at the pipe problem, ladder is easy fix will release update soon. Camera movement will be harder to implement and I'll do it when I have more time on another day, probably will need multithreading so it can happen alongside other actions. Don't know what's causing the tile clicking (especially at the rope swing), will look into it. Alright, thank you can't wait for it! I have no knowledge about Java, but can't do something like this While Animation do MoveCamera to Object? Lol that's what I'm writing right now but you have to run that alongside the Loop
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Blooper's Wilderness Agility
Will look at the pipe problem, ladder is easy fix will release update soon. Camera movement will be harder to implement and I'll do it when I have more time on another day, probably will need multithreading so it can happen alongside other actions. Don't know what's causing the tile clicking (especially at the rope swing), will look into it.
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Metal drags killer (ROUGH)(MEGABETA)
All the bugs I have found that are not to do with dodgy random event handling (which I will fix when API is updated) are because combat is broken. Nothing I can do until update.
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Blooper's Wilderness Agility
Completely forgot about those, will add with next update. Also Ardougne banking is broken at the moment, should be updated within half an hour.
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Blooper's Wilderness Agility
Go on combat/slayer locals, I released a metal dragons beta that loads of people have been using without being hacked lol
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Blooper's Wilderness Agility
Realised there isn't a working wilderness agility script on here, so here's one I made today. Please post any proggies or problems you find. Current version: 4 - implemented camera rotation, slightly faster laps. Features: -Deathwalking when out of food, using ice plateau teleport, gharok teleport or ardougne teleport. -Can use sharks, monkfish, swordfish, lobsters, tuna, salmon or trout. Instructions: Start at course, have respawn location in lumbridge. If using ardougne tabs then lever, have a 2h, dagger or sword equipped. Recommended to eat at 30 hp, can change with GUI. I haven't tested this extensively; I know that deathwalking for Ice plateau teleport is working and that course navigation is stable (at least for 45 mins): For the safety conscious: WildernessAgilityV4.jar.zip
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Metal drags killer (ROUGH)(MEGABETA)
Either do the quest (no requirements, use tabs) or wait for me to implement other types of teleport (near future, when combat hooks are fixed probably tomorrow or the next day). 1.7.43 did not fix combat, just randoms; not even sure they are aware of the problem. Tried to find workaround but nothing works anywhere near as well as getFacing() which is broken. Would be very buggy if i release temporary fix, next to useless.
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BETA v1.7.43
Any script using NPC.getFacing() or Character.getFacing() to function will be broken, as any npc that is facing the player will not return so. When I am under attack from for example an Iron dragon, that Iron dragon's getFacing() returns null even though the getFacing() for another dragon attacking another player will return that player. This distinction can probably be used to find the NPC interacting with the player but might need some API updates.
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Metal drags killer (ROUGH)(MEGABETA)
OK: two things; V5 is now available, and combat has been completely fucked by 1.7.42 - have to wait for (another) update.
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Metal drags killer (ROUGH)(MEGABETA)
Banking API is completely fucked at the moment, nothing to do with me. Share I tbed
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Metal drags killer (ROUGH)(MEGABETA)
i dont think def and hp matters besides on the way too the drags but with that 71 range itll prolly be slow killing the drags unless u use good bolts and void then it might be okay even tho i havent used this bot ive killed too many of em by hand and i dont think 70 range will do that good im using it right now and its working pretty good except it banked the waters and laws so i have no way too tele out ill prolly pause it and manually tele out when im low but if i can remember how ill post a proggie of how it works for me thanks for the scriptttt i was thinking one of these would be a cool idea too run New version uses tabs instead of runes, that's why. Will add option in future.
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Metal drags killer (ROUGH)(MEGABETA)
At the moment the script is not so good for people with less than 85 hitpoints, as it eats at 65 hp. When I began testing this script I was 70 ranged and I got about 12k xp/hour which is like 15 kills/hour - its insanely slow.
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Metal drags killer (ROUGH)(MEGABETA)
Okay and no, I usually don't get lag but when the errors come up it starts to lag the client for some reason. I am trying it right now already at the drags and it seems to be functioning perfectly! It's just the banking part that needs a little tweaking Thanks for the work you're putting into this! Going to bed now, have just uploaded where I'm at now. No major fixes, should run a bit smoother (less intensive debug paint) and altered some of the path finding on the way to dragons. Also put in a possible way to deal with strange box randoms, not tested yet though.
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Metal drags killer (ROUGH)(MEGABETA)
The first issue should be fixed with the latest download link. I will investigate the second problem - please remember I threw this together in under a day and still need to iron out bugs. EDIT: I may have found your problem. What is your hitpoints level? It is 85. Does it only happen if you start in the bank? Is your inventory set up right beforehand or do you leave it for the script to do? What happens if you start at a random location? For some reason, I tried it just now and the tele back from house didn't occur (my inventory was pre-set). However, when it was walking to the drags in the dungeon it kept on lagging and having this error: [ERROR][09/16/13 04:40:24 PM]: Error on executing script worker! java.lang.UnsupportedOperationException at java.util.AbstractList.remove(Unknown Source) at java.util.AbstractList$Itr.remove(Unknown Source) at org.osbot.script.MethodProvider.walk(pj:410) at org.osbot.script.MethodProvider.walk(pj:569) at MetalDragons.MetalDragonsMain.onLoop(MetalDragonsMain.java:172) at org.osbot.wB.run(qn:4) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Then, it teled back to ardougne and as it was walking to bank it had the same error again and went back into the cycle of teleing repeatedly. The error messages are a problem with the walk() method, I will catch them later (will require alot of laborious work, unimportant while major bugs still exist) - UnsupportedOperationException does not seem to adversely affect performance at the moment. Do you get low fps/lag? None of the problems you describe have happened to me yet. If you get the teleporting back to ardougne problem when you have loading screens, this could be a serious problem (for the script) related to lag.
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Metal drags killer (ROUGH)(MEGABETA)
I know this isn't a great answer but until it's fixed, as long as your hp level is above 60 you should never die to anti fire if you have a ring of life equipped - and the bot should recover from ROL activation. I am fairly new to OSBot and so am not familiar with how to customise random handling, will look into this as I have noticed the same problem. Thanks.
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Metal drags killer (ROUGH)(MEGABETA)
This is to do with a failsafe triggering when the script doesn't recognise its surroundings. If you could give me the coordinates of where it does this that'd be great - I'll have a look now to see if I can replicate the problem. It has worked flawlessly with banking and getting there for me so far, not sure whats wrong with banking. What do you mean 'he was down and they were up'?
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Metal drags killer (ROUGH)(MEGABETA)
The first issue should be fixed with the latest download link. I will investigate the second problem - please remember I threw this together in under a day and still need to iron out bugs. EDIT: I may have found your problem. What is your hitpoints level? It is 85. Does it only happen if you start in the bank? Is your inventory set up right beforehand or do you leave it for the script to do? What happens if you start at a random location?
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Metal drags killer (ROUGH)(MEGABETA)
The first issue should be fixed with the latest download link. I will investigate the second problem - please remember I threw this together in under a day and still need to iron out bugs. EDIT: I may have found your problem. What is your hitpoints level?
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Metal drags killer (ROUGH)(MEGABETA)
EDIT: I AM HOME FOR THE XMAS HOLIDAYS, AND WILL BE PLAYING/BOTTING CASUALLY UNTIL MID JANUARY. I HAVE AN INSANELY DIFFICULT UNIVERSITY COURSE AND I SIMPLY DO NOT HAVE THE TIME TO PLAY/SCRIPT/BOT DURING TERM TIME. I CANNOT DEVOTE MANY HOURS THIS HOLIDAY AS I HAVE EXAMS IN JANUARY. LOOKING FOR SOMEONE TO TAKE OVER SCRIPT, MIGHT JUST MAKE OPEN SOURCE. Please post problems and proggies. Do not leave unattended. Also please note I have changed from using runes to teleport to using tabs. Options will come in the future. @@@@@@@@@@@@ MetalDragonsV12.jar.zip V12 available. Further random fixing, apologies for such a short space of time. As always please tell me whats going on with random events. @@@@@@@@@@@@ Please post bugs. I wrote this for myself but I probably won't use it much as I wrote a whip farming script, so here it is. It is very rough and I have not tested it much (feel free to post some proggies). Requirements: House in brimhaven Antifire (4)s in bank Ranging potion(4)s in bank Small amount of coins in bank Ardougne teleport tabs or runes in inventory (at least 10) All bolts equipped Antifire shield equipped Rings of life in bank or equipped (re-equips if broken, will fail if none in bank) Instructions: Have water and law runes (50+ of each should be OK) and rune hatchet in inventory. Start anywhere. Withdraws 5 ranging potions, 5 antifires and 13 sharks per trip - each trip should be about 1 hr 40 mins long. Support for restarting un-noting items after random failure. May modify in future to include gui (and customisation of inventory setup, support for other axes, etc). I am going to test this only once, tonight. Here is progress so far (started in random location): MetalDragonsV12.jar.zip
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Official Progress Report Thread!
uhhh whose script is this? O_O Private
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Official Progress Report Thread!
Only 1 whip in still going strong at 60k strength xp/hour 200K HP xp is about 1000 kills.
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Mac OS X - Iconify
I am running OSbot on a MacBook Air, and I would like to be able to run it 'in stealth mode' - the equivalent of to system tray or completely hidden if possible. I have looked into it, but there is no Info.plist to edit (as OSBot is not an app but a standalone .jar), and there is an application called 'dockdodger' but the download mirror seems to be down. I essentially want to hide the icon from the dock. Any suggestions?
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Auto retaliate
Are there any inbuilt methods for handling auto-retliate? I want to toggle it on and off at certain times but can't for the life of me find anything in the API.