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Flapp

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Everything posted by Flapp

  1. MY MANNNNNNNNNN COMIN' in clutch thank you your too kind. I was actually kinda close in my code but I was for sure still off. THANK YOU!
  2. I tried to dig through the some of the Topics to see if I could find a solution to no avail. How do I get my Script to recognize when a player declines a trade? causes my script to crash. I was digging through the API and thought maybe the Trade.RequestListener and capture the Message when they Decline the Trade "Other player declined the trade"? I tried testing it a little but I couldn't seem to get it working correctly so I am still not sure if that is the right solution? Any suggests or tips? There were a few Topics that have like mentioned it lightly but nothing in explicit detail.
  3. THANK YOU BROTHER I SPENT A GOOD WEEK TRYNA FIGURE OUT THE RIGHT FLOW TO THE LOGIC BUT I PERSEVERED! thanks for encouragement
  4. I actually just solved it but now I don't know how to close this topic L010101 sorry
  5. I'm no genius I've only been doing this for literally like 2 weeks. I have chose a rather ambitious project to even be my start. But alas I am here. How the hell do I get my player to always go to the coordinates I stored in my array list to re lay down his snares? He always places them in the right spot on startup but after any interaction with them (ie. they catch a bird or snap down or fall over) he just relays them on the tile he is standing at when he interacts with them? I have no issue showing my shitty code if need be?
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