Hey Khal, I love your scripts, but this one seems to need some additional love.
The default reaction time for mirror mode is way too long, can you please set the recommendedMirrorReactionTime as such?
@Override
public int getRecommendedMirrorReactionTime() {
return 50;
}
Some bugs I found:
Bug: Sometimes runs over fire losing items
Solution: only bucket fires when traveling and the fire is in the way. Sometimes it will bucket all 3 fires on land when it's cooking.
Bug: Sometimes when running to the ship, a wave will come and lose items before reaching the mast
Solution: If the totem pole is closer, attach to that.
Bug: Sometimes when fixing the totem pole (and maybe mast) will also attach itself and be unable to move
Solution: move the unattach logic further up the priority list or increase the timeout for fixing the totem pole
Improvements:
Sometimes there are so few players it is obvious it's a bot, or it just plays badly. Can you add an option to wait for >5 players to enter the minigame?
Also, if it could cook while waiting for a jumping fish spot. something like if you have >5 fish and no jumping fish spot cook, and if a jumping fish spot appears immediately start fishing it.