Everything posted by LifezHatred
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Cow Hide Killer
Yeah thats going to happen intill the randoms are fixed, i've noticed that jagex has been using invisible randoms to move/break bots
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Project X (Recruiting)
yeah, thanks for the tip =D
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Project X (Recruiting)
Honestly im not going to buy paints, if you decide to join the project though you would get a cut of the profits based on how much work you do It takes about, a day or 2 at this point to write a fully functioning script so depending when i can get a gui designer will be pushing around 3-4 scripts a week that are flawless and more efficient than any other scripts of that kind Bro are you like a coding prodigy?? Dude it aint that much code, i've been programming for 6-7 years now hell i've known laz and maxi for years
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Project X (Recruiting)
Honestly im not going to buy paints, if you decide to join the project though you would get a cut of the profits based on how much work you do It takes about, a day or 2 at this point to write a fully functioning script so depending when i can get a gui designer will be pushing around 3-4 scripts a week that are flawless and more efficient than any other scripts of that kind
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Project X (Recruiting)
Project X Project x is a project that is going to release a wide variety of exceptionally good quality scripts Our scripts will be flawless, efficient, and better than our competitors Current Scripts (Released) XYewCutter - http://pastebin.com/Jp3xQgw4 In Development XDruid - Progress on my druid bot (started about 2 hours ago haha) Fastest possible combat, attacks druids that attack you or the nearest druid that can be attacked Unique Pick up system, pick up herbs in a mass amount to speed up the amount of herbs you can get per hour Eating, Eats when your health falls below a certain percentage (randomly around that percentage) To-Do Paint Starting GUI Path from bank to Druids, supporting tele tabs or not XWoodCutter - Multiple locations with banking, picks up nests, detects randoms, and unique pathing XFletcher - Supports all items with fletching, logs, arrows, bows, stringing XMiner - Mines any rocks in multiple locations Development Team LifezHatred - programmer, lead developer Mace - Graphics Designer We are looking for a GUI designer who can design unique interfaces, And any one who can contribute to the project
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Random path Walking (use waypoints)
yeah apparently no matter how many times i re pasted it the tabs would not show up =[ tabbed version - http://pastebin.com/djSDJb2p You have to use spaces instead of tabs. Also the word wrapping can mess things up so, start any new line on a new line to prevent weird word wrapping. Hope you don't mind here is the code formatted below public long lastRun = 0; public Position lastClick = null; public int randomDistance = 0; public boolean walkToLocation(Position p) throws InterruptedException { int maxY; int maxX; boolean revY = false; boolean revX = false; Position playerPosition = myPlayer().getPosition(); if(playerPosition.getX() < p.getX()) { revX = true; int distance = p.getX()-playerPosition.getX(); if(distance > 17) { maxX = 17; } else { maxX = distance; } } else { int distance = playerPosition.getX()-p.getX(); if(distance > 17) { maxX = 17; } else { maxX = distance; } } if(playerPosition.getY() < p.getY()) { revY = true; int distance = p.getY()-playerPosition.getY(); if(distance > 17) { maxY = 17; } else { maxY = distance; } } else { int distance = playerPosition.getY()-p.getY(); if(distance > 17) { maxY = 17; } else { maxY = distance; } } int addX = (int) (10+(Math.random()*(maxX-10))); int addY = (int) (10+(Math.random()*(maxY-10))); if(maxX < 10) { addX = maxX; } if(maxY < 10) { addY = maxY; } if(!revX) { addX = addX*-1; } if(!revY) { addY = addY*-1; } if(lastClick == null) { if(walk(new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()))) { lastClick = new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()); randomDistance = (int) (3+(Math.random() * 3)); } } else { if(lastClick.distance(myPlayer().getPosition()) < randomDistance) { if(walk(new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()))) { lastClick = new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()); randomDistance = (int) (3+(Math.random() * 3)); } } } if(lastClick.distance(p) < 5) { lastClick = null; return true; } return false; } i like my conventions better, yours is more of a C++ convention plus if people want a tabbed version i did provide a link
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Random path Walking (use waypoints)
yeah apparently no matter how many times i re pasted it the tabs would not show up =[ tabbed version - http://pastebin.com/djSDJb2p
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Random path Walking (use waypoints)
i guess i could add a few more methods to it, n put it in a class the only thing it would need now is add a a method that executes waypoints which would be something like public Position[] waypoints = {...}; public int offset = 0; public boolean executeWaypoints(Position[] p) { if(walkToLocation(p[offset])) { offset++; if(offset == p.length) { offset = 0; return true; } } return false; } which returns true once it reaches the end
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Random path Walking (use waypoints)
(Apparently this forums do not like to keep my tabbed code) This code will walk a random path every time to a coordinate, use waypoints to move around buildings/fences will return true once it is within 5 spaces of the end point. (WILL WALK ANY DISTANCE) tabbed version- http://pastebin.com/djSDJb2p place this in your script public long lastRun = 0; public Position lastClick = null; public int randomDistance = 0; public boolean walkToLocation(Position p) throws InterruptedException { int maxY; int maxX; boolean revY = false; boolean revX = false; Position playerPosition = myPlayer().getPosition(); if(playerPosition.getX() < p.getX()) { revX = true; int distance = p.getX()-playerPosition.getX(); if(distance > 17) { maxX = 17; } else { maxX = distance; } } else { int distance = playerPosition.getX()-p.getX(); if(distance > 17) { maxX = 17; } else { maxX = distance; } } if(playerPosition.getY() < p.getY()) { revY = true; int distance = p.getY()-playerPosition.getY(); if(distance > 17) { maxY = 17; } else { maxY = distance; } } else { int distance = playerPosition.getY()-p.getY(); if(distance > 17) { maxY = 17; } else { maxY = distance; } } int addX = (int) (10+(Math.random()*(maxX-10))); int addY = (int) (10+(Math.random()*(maxY-10))); if(maxX < 10) { addX = maxX; } if(maxY < 10) { addY = maxY; } if(!revX) { addX = addX*-1; } if(!revY) { addY = addY*-1; } if(lastClick == null) { if(walk(new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()))) { lastClick = new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()); randomDistance = (int) (3+(Math.random() * 3)); } } else { if(lastClick.distance(myPlayer().getPosition()) < randomDistance) { if(walk(new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()))) { lastClick = new Position(playerPosition.getX()+addX, playerPosition.getY()+addY, playerPosition.getZ()); randomDistance = (int) (3+(Math.random() * 3)); } } } if(lastClick.distance(p) < 5) { lastClick = null; return true; } return false; } Use (in the onLoop() Method) if(walkToLocation(new Position(x,y,z))) { //what happens once it reaches end } Will release a detailed guide soon to determine waypoints Guide: And
- Random path Walking (use waypoints)
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Cow Hide Killer
will be posting a 10 hour proggy today =D but anyways ima do some work and try n get a simple food support system up and running
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Cow Hide Killer
I have to get in touch with my gui designer to get that feature in, but for right now i could give you a custom version of this that supports a certain type of food, just tell me which kind of food you want it to use, and how many you want it to bring per trip
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GMC Exterminate Crabs
dude its great n all except for the fact that it tells jokes, like honestly its obvious your using this bot when your guy randomly says jokes
- Cow Hide Killer
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Cow Hide Killer
yeah the script is safe, i can pm you the code if you want umm i'll make it support food as soon as my gui designer gets on if you want you can tell me what kind of food you want it to use and i'll pm you a copy that uses that kind Also i'll be updating it tonight or possible tomorrow morning with a better pathing system would like proggies to be posted =D
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Cow Hide Killer
Please post on this thread if you use, would like information on performance and any bugs you come by (shouldn't be any)
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Cow Hide Killer
Intro: Collects Cow Hides from the place just East from Lumbridge and banks them Start in either at the cows or at the bank! (Make sure you have an empty inventory with around 5-10k coins and some stashed away in bank) Recommend 20+ combat or 10+ defence if not due to script not supporting use of food Note: Doesn't perform well in high population (attacking the cows), but does pick up cow hides left on ground from other people =D Will update script daily Download: V1 - http://up.ht/18tPuHI - NOTE: Must have auto retaliate on! V1.1 - http://up.ht/18EB7QZ - Updated Some of the pathfinding, Fixed the method that turns run on (soz i couldn't get update paint in on this update) Proggies: (Please upload proggies of this, haven't occured 1 bug in 4 hours of running) gained 10 strength levels during the making of this lol
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ANTI BAN WORKS, 45$ EXPERIMENT
I'm sorry but your doing something wrong if you are getting banned under 10 hours wether or not you have an anti ban doesn't seem realistic honestly anti-bans in some the current scripts I've looked over are absolutely pointless honestly if you want to know what lowers the ban rate of a script? it's core design
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Trade Screen items
No lol, i hope your aren't the galkon from rune-server doesn't seem like it lol
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Trade Screen items
how would i go about doing this? Is there a source code of osbot that i can get methods from to do this?
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Trade Screen items
I'm Curious how to obtain the trade screen items. When Wbot was first out it was really simple, there was a interface, and child id, and children that branched off of that = Widgets.getComponent(335, 50).getChilds(); but in this bot if i do interface(335).getChild(48-51).getInv() it returns nulls i've done the interface(335).getItems(48-51) also which returns nothing just curious what method i should use to access this data
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Bot detection question
Jagex logs player click coordinates and camera pitch/position on players their system picks up to seem bot like they look for repeated actions that follow a exact pattern or range that it doesn't go out of. in other words robotic like playing things that give bots away or make them detectable Repeated movement paths, bots that click within 3 coordinates of the same spot each time Repeated actions, such as doing things exactly in a order without any mistakes and or small changes. this would include inventory setups clicking the closest object, tree every time, walking to the bank with one click no missclicks and fixes Click patterns, they look for how much time difference there is between clicks and see if there is a set time/range that these click are humans wont ever click every 600ms-1800ms of something happening Bots are easily detectable once they know who to look at, the only thing stopping you from being banned is people not realizing your a bot and not reporting you, or they are working through a bunch of bots already and your just on the list to be investigated
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Anyone need a script GUI/graphics?
Now would this be a free bot? If it was it would ruin the economy and make the people who bought ATMerch angry It wouldn't ruin the economy, but i'd definitely make it like 99 cents, something that keeps it from being mass distributed, used but cheap enough that the average person would buy and use i'd also make it so only 1 account can use it per computer
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Anyone need a script GUI/graphics?
Yo, would you like to team up with me? I'm going to make a mass amount of scripts and need a dedicated GUI/graphics designer The script im currently working on right now is a Merchanting Bot that exceeds all expectations
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24/7 Gnome Agility Bot
yeah i noticed the api is kind of bugged, the less laggy the better it works tho The API for some reason makes mistakes which i hate so much about this bot, the code itself is flawless though as the bot updates and the API is worked on it should get better and better in performance