Hi, bought this script, been testing out a few different things, runs pretty well for the most part. Logic on the pathing can be terrible sometimes, i.e. pushes through wheat when there is an opening literally 2 tiles away. A few things that would make this a killer script:
Eclectic spawn camping mode.
Tiers of priority rather than just order. (Example tier 1 lucky/dragon imp, if it detects one anywhere on map it hunts it down no distractions. Tier 2 ninja and magpies, if it detects it checks distance and if more than say 15 tiles and 2 barriers away ignore it. tier 3 10 tiles/1 barrier, tier 4 only catch if it wanders within 3 tiles and no barriers.
Ability to reassess the target imp at various points while pathing to an imp. It targets an imp that's through three barriers and has the opportunity to easily catch two approved imps on but doesn't because it can't dynamically switch and prioritize easier targets.
Just my two cents, I'm no programmer and don't know how difficult or viable it would be to implement these things. The script is functional as is and I'm appreciative and content that is was worth the $10, so thank you!