I want my script to sleep after hoppings worlds, I'm having problems when my onLoop tries to define objects from the game, before it is properly loaded. Which is causing some issues. It works if i add a static sleep, but something like a conditional sleep would make it a lot more reliable and faster. I tried using getGameState(), but it's always returning LOGGED_IN. Is there something that I've missed?
@Override
public int onLoop() throws InterruptedException {
String state = getClient().getGameState().toString();
if(state != "LOADING" && state != "HOPPING") {
npc = getNpcs().closest(npcName);
if(!getStore().isOpen()) {
if(hasItems()) {
if(area(npcName).contains(myPlayer())) {
if(npc != null) {
if(npc.exists()) {
npc.interact("Trade");
new Sleep(() -> getStore().isOpen(), 2000).sleep();
buyOrSell();
}
} else {
log("Npc is null");
}
} else {
walkTo(npcName);
}
} else {
getItems();
}
} else {
buyOrSell();
}
} else {
log("State: " + state);
}
return 10;
}