-
Safe delay times.
Sounds good, thanks for the answer
-
Safe delay times.
I have two questions. 1.) I've made a few custom drop patterns and I'm wondering what a safe sleep interval between dropping each item would be. Jagex is obviously watching for inhuman AHK like dropping and I don't want to get flagged by that system. 2.) What is considered a standard onLoop() return value, I'm currently using return (random(1000, 1500) Thanks.
-
Delay dismiss random?
Damn I was hoping that wasn't the case, thanks for the answer
-
Delay dismiss random?
Is there a way to delay the built in dismiss random feature? It seems really obvious to anyone around the bot when you instantly dismiss randoms every time and I would rather not just leave the feature turned off completely.
-
How to get entity (ignoring which is closest)
Thanks! its working now
-
How to get entity (ignoring which is closest)
Thanks Couldn't seem to get this working, the IDE is highlighting <NPC> and giving the error "Type java.awt.list does not have type parameters"
-
How to get entity (ignoring which is closest)
I'm missing something silly and can't figure it out. Right now I'm using NPC fishingSpot = npcs.closest(o -> o.getName().contains("Fishing spot")); and its super obvious when all the bots switch to the closest fishing spot at the same time. So I'm trying to switch my script to ignore which fishing spot is closest and just pick any of the ones it can find. I checked the API documentation and I thought I could use npcs.getAll() but when I try NPC fishingSpot = getNpcs().getAll().filter(new NameFilter("Fishing spot")); and NPC fishingSpot = npcs.getAll().filter(new NameFilter("Fishing spot")); the editor is giving me an error on the ".filter" portion. I'm definitely using getAll() wrong but I'm not sure how to fix it.
-
How to increase/decrease attack radius?
Thanks!
-
How to increase/decrease attack radius?
Thanks, I'll try to figure that out
-
How to increase/decrease attack radius?
I'm wondering how I would be able to increase the range osbot scans for NPC's to attack. I've looked through the API and couldn't find anything related to this but I've seen other combat scripts offering this so I'm wondering how they did it.