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GearsBy

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  1. Here it is, my first script. Kills chicken at Lumbridge chicken pen, fairly new to everything so would love any kind of feedback or testing of the script. Features Kills chickens Loots feathers Cooks and banks chickens (if you have an axe and tinder box) Would love feedback! https://github.com/RHylands/chickenSlayer ChickenSlayer.jar
  2. Sorry if this is the wrong place but I'm looking for feedback on my first script. Other than general feedback I also have a couple of questions, what would be the best way to look for just my loot when fighting in a busy area, and are there any ways to make the script to be more human, for example how can i force a miss click/would this be worth including or would every so often attacking a chicken which is already under attack be worth while, is there anything I should be doing while fighting the chicken? import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.map.Area; import java.awt.*; @ScriptManifest(author = "GearsBy", name = "Simple Chicken Slayer", info = "Just an empty script :(", version = 0.1, logo = "") public final class ChickenSlayer extends Script { @Override public final void onStart() { } @Override public final int onLoop() throws InterruptedException { if (!inChickenPen()){ walkToChickenPen(); } else if (getCombat().isFighting()){ log("Fighting Chicken"); } else { fightChicken(); new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { log("Waiting to see if we fight a chicken"); return (getCombat().isFighting() || !myPlayer().isMoving()) ; } }.sleep(); } return random(1000,3000); } @Override public void onPaint(final Graphics2D g) { } @Override public final void onExit() { log("This will be printed to the logger when the script exits"); } private boolean inChickenPen(){ Area chickenPen = new Area(3225, 3301, 3235, 3288); if (!chickenPen.contains(myPlayer())){ log("Player not in area"); return false; } else { return true; } } private void walkToChickenPen(){ Area chickenPen = new Area(3225, 3301, 3235, 3288); log("Walking back to pen"); getWalking().webWalk(chickenPen); //Web as gate may be closed log("Back at pen"); } private boolean fightChicken(){ NPC chicken = npcs.closest(new Filter<NPC>() { @Override public boolean match (NPC npc) { return npc.exists() && npc.getName().equals("Chicken") && npc.isAttackable() && npc.getHealthPercent() >0; } }); if (chicken == null){ log("Found no chickens :("); return false; } else { if(chicken.isOnScreen()) { chicken.interact("Attack"); log("Fight that chicken"); return true; } else { //how? return false; } } } } Lastly any other feature or things that I could add to start challenging myself? Thank you for your time!
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