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Asbjørn StahlGarne

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Posts posted by Asbjørn StahlGarne

  1. 56 minutes ago, Eagle Scripts said:

    I'm not sure whether I understand your question here as a script is autonomous in itself, no? 

    Simple question. if I set all the gear required and items can I leave it to farm the minigame itself?

  2. 1 hour ago, Eagle Scripts said:

    If you are able to do room 1, 2, 3 & 4 the script will only attempt to do room 3 & 4. I've granted you a trial so you can see what the script supports :) .

    thanks, but my question was just if its autonomous like other scripts

  3. On 10/15/2018 at 10:15 PM, Eagle Scripts said:

    The idea is that it’ll try the last 2 available rooms

    I dont understand this one, also does it has auto looting options? Is it good for automated farm runs?

  4. On 2/3/2016 at 9:20 PM, Khaleesi said:

    Khal AIO Plankmaker 

    © Created by @Khaleesi

     

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    Are you bored of running hours and hours to the sawmill?

    Do you want to make some insane cash in no time?

    This all possible without even training 1 skill.

    Khal AIO Plankmaker is your utimate solution to your goldfarming needs!

    Buy your copy here!

     

    Features:

    Methods:

    - Supports walking to and back from the sawmill

    - Supports teleporting to varrock with tabs

    - Supports teleporting to varrock with runes (Equipping a staff helps)

    - Castle wars banking method (Uses balloon to travel) READ FAQ!!

     

    Others:

    - Support energy, super energy and stamina potions!

    - Advanced scripting structure, 99.99% flawless scripting

    - A clean and easy interface to start and track the script.

    - Custom webwalking using A* pathfinding algorithm

    - Randomnized pathing system, humanlike paths, no repetitive clicking.

    - Script will never idle, start script and let it run forever!

     

    Antiban / Anti-pattern:

    - Randomnized clicking position

    - Random actions to break the pattern

    - Pathing is always random and close to human behaviour

    - Random/dynamic sleep times for humanlike interactions

     

    Frequently asked questions (FAQ):

    Q: Where can we find this script?

    A: This can be found in the store soon!

     

    Q: How and where do I start this script?

    A: Simply start the script at the fishing spots or the bank.

     

    Q: How to run CW baloon method?

    A: Make sure RoD (Ring of duelling) and willow logs are in your bank.

    Important: Also make sure you equip some gracefull to get your weight under 40 kg with full inventory at all times!

     

    Want to purchase using OS/RSGP? Click here!

     

    Proggies:

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    Bug report Template:

    - Mirror or regular client?

    - What method are you running?

    - What type of plank are you using?

    - Printscreen with the Osbot console enabled and script paint when getting stuck.

    is this for f2p gold making? what are the total requirements for running this?

  5. On 5/12/2016 at 4:15 PM, Czar said:

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    Upcoming NPCs: Green Dragons NOT SUPPORTED!,

    Rock crabs and Sand crabs Added!

     

     

     

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    Hotkey List

            // F1 = set cannon tile
            // F2 = hide paint
            // F3 = Set afk tile
            // F4 = reset afk tile
            // F6 = Set safespot tile
            // F7 = activate tile selector
            // F8 = Reset tile selector
            // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client
            // F11 = Set breaks tile
            // F12 = Reset breaks tile

    User Interface

     

     

    Banking Tab Demo

    (handles everything with banking)

    You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

     

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    Looting Tab Demo

    (From looting to alchemy, noted/stackable items too)

    You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

     

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    Tasking Demo

    (Not to be confused with sequence mode, this is an individual task for leveling)

    You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

     

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    Prayer Flick Demo

    (Just example, I made it faster after recording this GIF)

    There are two settings: Safe mode and efficient mode, this is safe mode:

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    Fight Bounds Demo

    Allows you to setup the fight bounds easily!

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    Simplified NPC chooser

    Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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    Level Task Switch Demo

    (Switching to attack combat style after getting 5 defence)

    You can choose how often to keep levels together! e.g. switch styles every 3 levels

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    Cannon Demo

    (Cannon is still experimental, beta mode!)

    Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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    Progress Reports

     

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    Caged Ogres:

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    How does this bot know where to find NPCs?
    This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

     

    Here is a visual representation of the spawn system in action

    (this is just a visual tool, map mode is not added due to it requiring too much CPU)



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    Fight Area Example

    (How the bot searches for the npc 'Wolf')

     


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    Walking System

     

    The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

     

    Walking system 1

    This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

     

    Pros:

    - Updates are instant, no waiting times

    - More fightzones are supported

     

    Cons:

    - Sometimes if an object is altered, the changes are not instant

    - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

     

    Walking system 2

    This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

     

    Pros:

    - Stable, works perfect for normal walking

    - All scripters are giving code to improve the client webwalker

    - More efficient when restarting the script since it is loaded upon client start

     

    Cons:

    - No stronghold support yet

    - Some new/rare fightzones not supported yet

    - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

     

     

    So which system should I choose?

    Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

     

     

    Note: If the script ever fails, there will be immediate updates to fix the walking systems!

     

    Bug Report templates:

     

    
    New feature request
    - What is the new feature
    - Basic description of what the script should do
    - Basic actions for the script: 'Use item on item' etc.
     
    For when the script gets stuck on a tile (or continuous loop):
    - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
    - Plugin or normal script?
    - Did you try all 3 walking options?
     
    Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
    - What is the bug
    - How did you make the bug happen
    - (optional) recommendation for the bug, e.g. 'make the script walk back' or something
    - Tried client restart?
    - Normal script or a plugin?
    - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

    Hello I bought your script, how do I make the bot reequip the looted arrows?

  6. 1 hour ago, Medusaa said:

    Lag can be multiple things. Could be your connection or, like you're saying, the performance is bad. There are other possibilities.

    it not the network connection, connection is 1gbuplink down and up stable as fuck, the problem is game rendering! I am using a vps with no GPU

  7. 6 hours ago, Medusaa said:

    I don't bot anymore, and I don't know why I have to prove my experience with google cloud. I used my own private script, and I was able to run the amount of accounts I specified just fine. The CPU needed really depends on what script you're using.

    Its not about script I am using its the general OSBOT client which laggs terribly on VPS, the gameplay video rendering is insane it stutters and idk how is that going to work.

  8. 2 hours ago, Medusaa said:

    Not lying. I disabled client rendering and used low cpu mode. Worked just fine.

    Not sure why you'd want "video"... Just automate the process, and you won't have to touch the bots yourself (Technically)

    Man seriously, show me footage or something, the bot performance is so slow even on google vps with 8 cores and 32 gb of ram java 8 installed, whats is wrong then?

  9. You are lying for Google VPS guys, I tried on google VPS with 8 core cpu and 32gb of RAM and the client was fucking dying of screen tearing, how can you run the game client without video tearing on a VPS? It is so laggy in terms of video

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