That’s fine I’m not asking you to use stealth.
Im just saying if there is a mirror related issue I do not have a problem trying to figure it out and making the dropping work properly with mirror mode.
I don't have an issue trying to solve a mirror mode problem.
Let me work on it in the morning and I'll see what I can come up with for a fix.
afaik there is no issue with stealth so this is mirror related (anyone feel free to correct me if I am wrong)
350ms will be the amount of time it takes for the script to reloop.
I've personally never used mirror mode so tbh I can't really say, maybe 100ms tbh.
Also there is a script speed slider on the GUI. You could also try to lower that speed also.
Dispute Member @liam1294
Why it should be removed: Public script related. No trade occurred.
I'm going to message the user and see if I can help him out.
Details: N/A
Link to topic: N/A
Edit: Apparently I'm not going to message him cause I can't
He can feel free to message me on forums or discord and I'll try and help him out
@JaysTurmoil
We didn't code it to grab the key if you don't have one. That is one of the very few items you actually need to have yourself. I should actually make a list of the items the player does need so its available for others to see.
If the path to Spiritual Warriors isn't working then I will have to code one.
For the gear for spiritual warriors we could perhaps have the default set up which would be this and then in the gear settings that I plan to make I could implement a load-out for that task. Seems to be the best idea I can come up with for that.
There is a checkbox in (Extras) for slayer helm support
I'll look into implementing caching the targets location so we can pick up items based on the location of the monster we are slaying
I plan to implement a dynamic gear set up in the near future.
Both Black Deamons and Spiritual creatures should be supported. I'll look into this and see if there is a walking issue. If there is I'll custom code a path for it.
V1.41 - Pretty big update. A lot of quality of life improvements.
Made it so the bot won't wear a glory/games necklace during combat if the bot is started with a fury or any other necklace equipped. The bot will only put it on while banking/leaving the task.
The bot won't deposit required items while banking during a task. Bot will now activate run during combat at a random energy between 20-30. Minor change to the restocking method. Added slayer helm support (checkbox in extras)
Paint will now display the amount of monsters remaining to be slayed. Implemented a Beta chatbot. The bot will respond to some players depending on what they say to the bot while at the slayer task.