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dartz

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  1. dartz

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    Sent you a pm. Looking to buy 20m.
  2. Thanks, this fixed the bank bug I was having!
  3. Hello, I'm dartz and this is my first OsBot script. I've written a tab making bot on another client and recently came to osBot to write bots, improve my java skill, and not have to pay $8 a month. I know python fairly well, but I'm a noob at java. The script is very simple, but gets the job done. Fixed: When checking the bank for grapes/jugs of water, it will not detect the items if they are at the corner of the screen. Pros Works Has a Paint Cons Few comments simple if statements, no functions only works at the G.E. No GUI package osBots; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.util.concurrent.TimeUnit; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(name = "CookMate", version = 1.0, info = "", author = "Dartz", logo = "") public class CookMate extends Script{ // reaction times changed prior to posting.. public int min = 1000; public int low = 2000; public int med = 3000; public int high = 5000; // item ids public int grapes = 1987; public int water = 1937; // Paint // public int batches; public int estWine; public int fontSize; public long timeBegan; public long timeRan; // Crucial to paint time working // public void onStart() { timeBegan = System.currentTimeMillis(); } @Override public int onLoop() throws InterruptedException { if (!myPlayer().isAnimating()) { log("Standing still"); if (!inventory.contains(grapes) & !inventory.contains(water)) { log("Inventory lacking grapes"); objects.closest("Grand Exchange booth").interact(); log("Clicked bank"); sleep(1000); // smart depositing + paint implementation if (!inventory.isEmpty()) { if (inventory.contains(1995) | inventory.contains(1993)) { batches = batches + 1; estWine = estWine + 14; log("batches: " + batches); } log("depositing all"); bank.depositAll(); } if (!bank.contains(grapes) | !bank.contains(water)) { stop(); } sleep(random(min,low)); bank.withdraw(grapes, 14); sleep(random(min,low)); bank.withdraw(water, 14); sleep(random(min,low)); bank.close(); log("Bank Closed"); sleep(1000); } if (inventory.contains(grapes) & inventory.contains(water)) { inventory.getItem("Grapes").interact("Use"); sleep(1000); inventory.getItem("Jug of water").interact("Use"); sleep(1000); RS2Widget makeInterface = getWidgets().get(270,14,38); if (makeInterface != null) { if (makeInterface.isVisible()); log("Make interface is visible!"); makeInterface.interact(); /* * Wine making = 2 ticks * 14 Wines = 16.8 secs */ sleep(random(13000,18000)); } } } log("Gone through onLoop()"); sleep(1000); return 500; } // BELOW: ONLY EFFECTS PAINT // public void onPaint(Graphics2D g) { Graphics2D gr = g; timeRan = System.currentTimeMillis() - this.timeBegan; fontSize = 16; Font crossHair = new Font("SANS_SERIF", Font.BOLD, fontSize); g.setColor(Color.BLACK); g.setFont(crossHair); // 17 pixels in between each other g.drawString("Estimated xp: " + (estWine*200), 555, 424); g.drawString("Run time: " + ft(timeRan), 555, 441); g.drawString("Batches made: " + batches + " (wines: "+estWine+")", 555, 458); } private String ft(long duration) { String res = ""; long days = TimeUnit.MILLISECONDS.toDays(duration); long hours = TimeUnit.MILLISECONDS.toHours(duration) - TimeUnit.DAYS.toHours(TimeUnit.MILLISECONDS.toDays(duration)); long minutes = TimeUnit.MILLISECONDS.toMinutes(duration) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(duration)); long seconds = TimeUnit.MILLISECONDS.toSeconds(duration) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(duration)); if (days == 0) { res = (hours + ":" + minutes + ":" + seconds); } else { res = (days + ":" + hours + ":" + minutes + ":" + seconds); } return res; } } I used several tutorials on here and greatly appreciate this community. I want to become a better programmer and community member. If you have any resources that proved helpful, I'd greatly appreciate those as well. I also started working on a shrimp fisher to get familiar with walking to and from the bank.
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