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dividendz

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  1. You know ain't nobody answered the dang question? I think alch tele is higher than alch curse based on what I read, probably at least 44k more. Tele-alch = 144k xp (Camelot) Alch-curse = 100k + xp That's my guess.
  2. I think there's a shorter way or alternative. Based on OSRS Wiki, these are the requirements to killing Zulrah: 70+ defence 80+ range 80+ mage 80+ hitpoints 45+ prayer source: https://oldschool.runescape.wiki/w/Money_making_guide/Killing_Zulrah Some guy tried to sell Zulrah ready accounts with these stats: 80 range 80 mage 42/42/42 atk/str/def to wear void and it has full void with range & mage helms All quests completed source: Can someone confirm the 2nd stat is valid, or anything else missing here like prayer points, etc.? I guess that full void armour saves time? And is it as efficient as the OSRS Wiki way? I tried to find a source or guide on this. I'm new to OSRS, but currently doing the OSRS Wiki way. Training defence is a freaking bizsnatch!
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