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grammatoncleric

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Everything posted by grammatoncleric

  1. on fresh account with 10 hp, 13 magic, 1 defence Bug Report: - buys all items correctly, except for lobsters, it only buys one lobster - does not eat food Suggestion: - paint toggle - option to drink wine, as its nearly free when compared to lobsters, however, lobsters may help with anti-ban
  2. Bug Report: Quest Name: Witch's potion [ f2p ] Problem: Continuously tries to attack someone else's rat [ that they are splashing on, as this is a popular splashing location ] in order to obtain a rat's tail Location: Archery shop just west of the quest start Replication: Have another player or bot splash the closest rat to the North door of the archery shop and have the questing bot run the quest Suggestion: Add a F2P / P2P filter for quests that are shown when selecting quests to complete via the gui
  3. does not upgrade from mithril onwards @ rimmington [last upgrade was steel pickaxe] [i have all the pickaxes banked except for bronze and rune at the start-time of the script] bronze, iron, steel, black, mithril, rune would also prefer to not have it bank the wearable items [items that are already being warn at the startup of the script]
  4. script queues are not the same as schedulers... this benefits non bot manager users and bot manager users i think it is worth a try, and if you dont like it dont resubscribe. im currently deving one myself so i havent used it, as i dont want to pay the $30 monthly fee. Script queues are nice, but they definitely are not a scheduler. Script queues are a pain to setup for long durations [suchas a week] and since its almost 3 months later since this initial post and peoples comments regarding a new script queue, chances are quite slim it will happen anytime soon as im sure they are prioritizing other things first. The purpose of a bot manager is to go big, because you have gotten to a point where managing the bots yourself isnt feasible. Id recommend using some type of bot manager if you are running 10+ bots, as I found it difficult to manage these by myself without any help of software [on a consistent basis]. However, even with less than 10 bots, its still nice to have the manager as it is everything is scheduled, so its more consistent. Meaning, a scheduler doesnt forget to start a script before you go somewhere, or do whatever you are doing, its on a schedule, so like clockwork it will work. There are also other features that make these kinds of bot managers helpful, as its your own personal goal to be as far away from managing / spending your own time with things that can be automated. If you are unlike myself and unable to build you own bot manager, ask yourself this, is my bot farm still making profit even when i would be using a bot manager? If it is not, is it worth my time to manage the bots that i do have?
  5. The reason its used for suiciding is because the amount of resources it uses is half that of mirror mode and the ones who are suiciding accounts are using servers to run their accounts, so they are being smart and trying to utilize all of their potential hardware resources that they are paying for. I heard from someone else and I personally had the experience of creating an account using stealth injection and I never botted on the account because I ran tutorial island manually and that was about it and the account was banned. Perhaps, there are other factors, but I dont think that they can play a role here unless I am missing something major. I was running the account on my home IP. [My fairly legitimate accounts were unaffected]
  6. i am NOT the original owner of this account [had for over a year since level 3] no bans or mutes 425+ total level 20+ qp 1.1m bank
  7. i am not the original owner [ive had the account for over a year] authentication access only expired 2 day ban 1m bank coalbag ice gloves
  8. i am the original owner no bans or mutes 50+ qp underground pass has been completed regicide has NOT been completed 800+ total level
  9. Barrows gloves 195+ qp no bank no bans or mutes i am the original owner 1350+ total level
  10. does this have cli support and if so can i get the script id?
  11. If the quest has already been started [sub or regular] this script does not auto-detect where the quest is at, therefore you will have to finish it manually. I highly advise to not use stealth injection.
  12. Need more information m8
  13. Mm, thats been reported at least it's been about a year or two and I did it twice but then again, long-term memory isn''t my finest trait. Would really appreciate it Hasn't been the first time I've wanted this feature. It could be this, and/or anti-stuck detection / handling but im fairly confident that there isn't anywhere this script gets stuck. Used it alot, definitely worth the $25
  14. Was hoping for an update that fixes the following: - F2P account cannot complete P2P quests: this could be just skipping the quest if the account is a F2P account instead of stopping the script This would fixe the problem I encountered earlier when trying to do a quest and it got stuck / looping an interaction with an NPC b/c the account was not P2P but the quest is.
  15. I would prefer to not focus on how this would be created in this thread, as [at the time of this reply, 7/4 is hardly enough to make a decision, as there is no board but rather a community]. Keeping a chronological approach is a must, therefore talking about the next step, in my eyes is not productive... as this thread hasn't got the publicity to go anywhere and it doesnt appear it will. I do not know the best way to accomplish this task, but I think analytics would be the best course of action to do so. The root idea would be the same, but I think everything else would be different. Right now, the runelite plugin is only using one feature: highscores Highscores are clearly not enough to determine if an account is a bot or not, but something like window focus would be. Not only are there not enough features with the RL plugin and there is a very small use case: report accounts that are gaining xp in a short amount of time. However inaccurate the "reports"/jagex feedback is, it has identified my accounts 100% correctly [bot or real player]. This is a small scale test, so I will not confirm or deny the accuracy of these results, as the results may vary from person to person. The amount of features, should, provide more accurate results in theory. With more features, this should make the detection more precise when deciding if a feature is contributing to bans or not. The amount of features is really dependent on how much overhead is the community willing to add per bot
  16. I ask that you do not vote until you have read the thread if you have not done so already. Synopsis or if I were to change the title: Should OSBot add analytics and use them for determining features that are increasing bans
  17. So, how to use NotABot Bot Manager without paying for it? Learn to code
  18. Dw, your not going to offend me, I am just trying to prevent the thread from dilution, and I believe the only way to do that is to redact any discussion of speculation. Your usage of 'lots and lots of variables' means you haven't the clue, and I dont either and I don't think many do, which is why this thread exists in attempt to combat this. You can tell me you know this or know that, but I doubt there is evidence to support what you think you know. If there is evidence it will come from the collective, which is also the point that I am trying to make with this thread. I am not trying to be negative, I simply just dont care, I am looking for results and results alone.
  19. Going offtopic... I didnt say the plugin worked, in fact I said that I personally had a 5% or less success rate when using the plugin, but the reason I mentioned the plugin had nothing to do with whether it worked or not... I did not mention the plugin to provide a method of implementing an anti-cheat system, it's merely what gave me the idea on how to go about it. I would like to throw everything out the door on what is "known" by Jagex's bot detection and start from scratch. Not to worry, traction should be gained with increasing speed using this approach. There are still other variables that need to be taken into consideration before concluding that input is a deterministic feature, suchas local files. Results cannot be compared from player to player, as this is not reproducible and therefore un-determinalistic. Environments need to be near identical, and confirmed with a large scale replication, and perhaps repeated in order to accurately determine if a feature has an effect on a ban, without doing so, this is just more speculation, which is useless to the community.
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