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bigdicky

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Posts posted by bigdicky

  1. Hey man, Great script. Just purchased. 
    Is there a possibility that we could edit the stun/alch so that if there is more than one of the same monster then it stuns different ones. Currently it is just continuesly trying to stun the one that is already stunned and gets the message the foe is already stunned...

    • Like 1
  2.  


     

    Noticed it is not prioritizing spinner, or portal over monsters. I think its still not using special attack. It does seem to run vastly smoother than 8.0

    Left it, came back found logged out 


     

    [iNFO][bot #1][11/16 06:34:07 PM]: Attempting to negotiate obstacle at: [x=11297, y=2777, z=0]

    [iNFO][bot #1][11/16 06:34:23 PM]: Found a portal!

    [iNFO][bot #1][11/16 06:34:23 PM]: "ss_portal" changed to "e"

    [iNFO][bot #1][11/16 06:34:23 PM]: Activating portal (e)

    [iNFO][bot #1][11/16 06:34:23 PM]: "portal_e" changed to "1"

    [iNFO][bot #1][11/16 06:34:23 PM]: "portal_sequence" changed to "e"

    [iNFO][bot #1][11/16 06:34:28 PM]: Brawler nearby!!

    [iNFO][bot #1][11/16 06:34:36 PM]: Brawler nearby!!

    [iNFO][bot #1][11/16 06:34:48 PM]: Activating portal (sw)

    [iNFO][bot #1][11/16 06:34:48 PM]: "portal_sw" changed to "1"

    [iNFO][bot #1][11/16 06:34:48 PM]: "portal_sequence" changed to "ea"

    [iNFO][bot #1][11/16 06:34:50 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:34:50 PM]: "portal_e" changed to "0"

    [iNFO][bot #1][11/16 06:34:50 PM]: "ss_portal" changed to "sw"

    [iNFO][bot #1][11/16 06:35:00 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:03 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:04 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:05 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:06 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:07 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:08 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:10 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:11 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:12 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:14 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:15 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:16 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:16 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:17 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:19 PM]: Activating portal (se)

    [iNFO][bot #1][11/16 06:35:19 PM]: "portal_se" changed to "1"

    [iNFO][bot #1][11/16 06:35:19 PM]: "portal_sequence" changed to "eab"

    [iNFO][bot #1][11/16 06:35:19 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:35:19 PM]: "portal_sw" changed to "0"

    [iNFO][bot #1][11/16 06:35:19 PM]: "ss_portal" changed to "se"

    [iNFO][bot #1][11/16 06:35:19 PM]: Portal open, attacking now!!

    [iNFO][bot #1][11/16 06:35:43 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:35:43 PM]: "portal_se" changed to "0"

    [iNFO][bot #1][11/16 06:35:43 PM]: "ss_portal" changed to "e"

    [iNFO][bot #1][11/16 06:35:43 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:45 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:35:45 PM]: "portal_e" changed to "0"

    [iNFO][bot #1][11/16 06:35:45 PM]: "ss_portal" changed to "e"

    [iNFO][bot #1][11/16 06:35:45 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:45 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:35:45 PM]: "portal_e" changed to "0"

    [iNFO][bot #1][11/16 06:35:45 PM]: "ss_portal" changed to "sw"

    [iNFO][bot #1][11/16 06:35:45 PM]: Walking to portal...

    [iNFO][bot #1][11/16 06:35:46 PM]: Portal destroyed, generating new portal...

    [iNFO][bot #1][11/16 06:35:46 PM]: "portal_sw" changed to "0"

    [iNFO][bot #1][11/16 06:35:46 PM]: "ss_portal" changed to "e"

    [iNFO][bot #1][11/16 06:35:48 PM]: Brawler nearby!!

    [iNFO][bot #1][11/16 06:35:49 PM]: Found a portal!

    [iNFO][bot #1][11/16 06:35:49 PM]: "ss_portal" changed to "w"

    [iNFO][bot #1][11/16 06:35:49 PM]: Activating portal (w)

    [iNFO][bot #1][11/16 06:35:49 PM]: "portal_w" changed to "1"

    [iNFO][bot #1][11/16 06:35:49 PM]: "portal_sequence" changed to "eabw"

    [iNFO][bot #1][11/16 06:36:37 PM]: Attempted to setVoidKnightPosition but it was null

    [iNFO][bot #1][11/16 06:36:37 PM]: "ss_portal" changed to ""

    [iNFO][bot #1][11/16 06:36:37 PM]: "portal_e" changed to "0"

    [iNFO][bot #1][11/16 06:36:37 PM]: "portal_w" changed to "0"

    [iNFO][bot #1][11/16 06:36:37 PM]: "portal_sw" changed to "0"

    [iNFO][bot #1][11/16 06:36:37 PM]: "portal_se" changed to "0"

    [iNFO][bot #1][11/16 06:36:37 PM]: "portal_sequence" changed to "0"

    [iNFO][bot #1][11/16 06:36:37 PM]: We are now out of a game.

    [iNFO][bot #1][11/16 06:37:15 PM]: Current information successfully set!, void knight position = [x=12254, y=2976, z=0] and square size: 72

    [iNFO][bot #1][11/16 06:37:15 PM]: We have started a game!

    [iNFO][bot #1][11/16 06:37:15 PM]: "ss_portal" changed to "se"

    [iNFO][bot #1][11/16 06:37:15 PM]: Set void knight position from event: [x=12254, y=2976, z=0]

    [iNFO][bot #1][11/16 06:37:15 PM]: "ss_portal" changed to "sw"

    [iNFO][bot #1][11/16 06:37:37 PM]: Found a portal!

    [iNFO][bot #1][11/16 06:37:37 PM]: "ss_portal" changed to "w"

    [iNFO][bot #1][11/16 06:37:37 PM]: Activating portal (w)

    [iNFO][bot #1][11/16 06:37:37 PM]: "portal_w" changed to "1"

    [iNFO][bot #1][11/16 06:37:37 PM]: "portal_sequence" changed to "w"

    [iNFO][bot #1][11/16 06:37:42 PM]: Paint error: java.lang.RuntimeException: Union object is null or owned by someone else

    at client.nat.stream.Stream.m22(Native Method)

    at client.Nnx.getDefinition(Unknown Source)

    at org.osbot.rs07.api.model.NPC.getId(wg:217)

    at org.osbot.rs07.api.model.NPC.getDefinition(wg:19)

    at org.osbot.rs07.api.NPCS.getAll(vg:11)

    at org.osbot.rs07.api.EntityAPI.closest(ek:277)

    at org.osbot.rs07.api.EntityAPI.closest(ek:176)

    at b.a.AUx.e(mk:1292)

    at b.a.AUx.onPaint(mk:1444)

    at org.osbot.rs07.canvas.WrappedCanvas.IiIIiiiiIiiI(df:150)

    at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(df:28)

    at client.rKQh.run(Unknown Source)

    [iNFO][bot #1][11/16 06:38:01 PM]: Activating portal (e)

    [iNFO][bot #1][11/16 06:38:01 PM]: "portal_e" changed to "1"

    [iNFO][bot #1][11/16 06:38:01 PM]: "portal_sequence" changed to "we"

    [iNFO][bot #1][11/16 06:38:32 PM]: Activating portal (se)

    [iNFO][bot #1][11/16 06:38:32 PM]: "portal_se" changed to "1"

    [iNFO][bot #1][11/16 06:38:32 PM]: "portal_sequence" changed to "web"

    [iNFO][bot #1][11/16 06:39:02 PM]: Activating portal (sw)

    [iNFO][bot #1][11/16 06:39:02 PM]: "portal_sw" changed to "1"

    [iNFO][bot #1][11/16 06:39:02 PM]: "portal_sequence" changed to "weba"

    [iNFO][bot #1][11/16 06:39:19 PM]: Detected 0 hp, going back to action!

    [iNFO][bot #1][11/16 06:39:21 PM]: Brawler nearby!!

    [iNFO][bot #1][11/16 06:39:27 PM]: Attempted to setVoidKnightPosition but it was null

    [iNFO][bot #1][11/16 06:39:27 PM]: "ss_portal" changed to ""

    [iNFO][bot #1][11/16 06:39:27 PM]: "portal_e" changed to "0"

    [iNFO][bot #1][11/16 06:39:27 PM]: "portal_w" changed to "0"

    [iNFO][bot #1][11/16 06:39:27 PM]: "portal_sw" changed to "0"

    [iNFO][bot #1][11/16 06:39:27 PM]: "portal_se" changed to "0"

    [iNFO][bot #1][11/16 06:39:27 PM]: "portal_sequence" changed to "0"

    [iNFO][bot #1][11/16 06:39:27 PM]: We are now out of a game.

    [iNFO][bot #1][11/16 06:39:30 PM]: Main loop error: java.lang.NullPointerException

    at org.osbot.rs07.api.map.Position.distance(bj:24)

    at perfect.scripting.b.c.NUl.e(li:412)

    at b.a.AUx.onLoop(mk:260)

    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(mh:48)

    at java.lang.Thread.run(Unknown Source)

    [iNFO][bot #1][11/16 06:41:51 PM]: java.lang.RuntimeException: Unknown response

    at client.nat.stream.Stream.m17(Native Method)

    at client.sk.getWalkingQueueY(Unknown Source)

    at org.osbot.rs07.api.model.Character.getY(yf:275)

    at org.osbot.rs07.api.map.Position.<init>(bj:134)

    at org.osbot.rs07.api.model.Player.getPosition(oo:41)

    at org.osbot.rs07.script.MethodProvider.myPosition(zj:546)

    at perfect.scripting.b.a.aUx.e(sm:129)

    at b.a.b.NUL.e(ll:107)

    at perfect.scripting.LoopScript.e(sg:223)

    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

    at java.util.concurrent.FutureTask.run(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

     


     

    Noticed it is not prioritizing spinner, or portal over monsters. I think its still not using special attack. It does seem to run vastly smoother than 8.0

    Left it came back found logged out 

    • Like 1
  3. Paint still says 8.0 is that correct?


    UPDATE:

    Paint disapread on me again. 

     

    [DEBUG][11/15 04:41:35 PM]: OSBot is now ready!
    [iNFO][11/15 04:41:36 PM]: Loaded 4 RS accounts!
    [iNFO][11/15 04:41:37 PM]: Welcome to OSBot 2.4.99!
    [iNFO][11/15 04:41:46 PM]: Updated injection hooks for client revision : 126!
    [DEBUG][bot #1][11/15 04:41:46 PM]: Initializing mirror client bot...
    [iNFO][bot #1][11/15 04:42:04 PM]: Initializing 36 API modules...
    [iNFO][11/15 04:42:04 PM]: Started bot #1
    [DEBUG][11/15 04:42:18 PM]: Loading script id : 897
    [DEBUG][11/15 04:42:22 PM]: Loaded script!
    [DEBUG][11/15 04:42:22 PM]: Launching script...
    [iNFO][bot #1][11/15 04:42:22 PM]: [break Manager] After botting for 45 minute(s), you will break for 23 minute(s).
    [iNFO][bot #1][11/15 04:42:22 PM]: Loaded 5 built-in random solvers!
    [iNFO][bot #1][11/15 04:42:24 PM]: Started random solver : Auto Login
    [iNFO][bot #1][11/15 04:42:29 PM]: Random solver exited : Auto Login
    [iNFO][bot #1][11/15 04:42:33 PM]: Started random solver : Welcome Screen
    [iNFO][bot #1][11/15 04:42:36 PM]: Definitions loaded: 19704
    [iNFO][bot #1][11/15 04:42:36 PM]: 22 APIs loaded
    [iNFO][bot #1][11/15 04:42:37 PM]: Random solver exited : Welcome Screen
    [iNFO][bot #1][11/15 04:42:37 PM]: "pc_mode" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "prioritize_spinners" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "stay_center" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "last_stand" changed to "1"
    [iNFO][bot #1][11/15 04:42:37 PM]: "ss_difficulty" changed to "40"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_sequence" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_chosen" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "ss_portal" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "ws_real_distance_mode" changed to "1"
    [iNFO][bot #1][11/15 04:42:37 PM]:  2 actionpoints ready
    [iNFO][bot #1][11/15 04:42:37 PM]: Attempted to setVoidKnightPosition but it was null
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_e" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_w" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_sw" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_se" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: "portal_sequence" changed to "0"
    [iNFO][bot #1][11/15 04:42:37 PM]: We are now out of a game.
    [iNFO][bot #1][11/15 04:42:39 PM]: Yay!
    [iNFO][11/15 04:42:39 PM]: Started script : Perfect Pest Control
    [iNFO][bot #1][11/15 04:43:28 PM]: Script Perfect Pest Control has paused!
    [iNFO][bot #1][11/15 04:44:08 PM]: "ss_mode" changed to "1"
    [iNFO][bot #1][11/15 04:44:08 PM]: "fight_portal_down" changed to "1"
    [iNFO][bot #1][11/15 04:44:08 PM]: "prioritize_spinners" changed to "1"
    [iNFO][bot #1][11/15 04:44:08 PM]: "portal_prediction" changed to "2"
    [iNFO][bot #1][11/15 04:44:08 PM]: "ss_difficulty" changed to "70"
    [iNFO][bot #1][11/15 04:44:08 PM]: Defiler is selected
    [iNFO][bot #1][11/15 04:44:08 PM]: Ravager is selected
    [iNFO][bot #1][11/15 04:44:08 PM]: Shifter is selected
    [iNFO][bot #1][11/15 04:44:08 PM]: Spinner is selected
    [iNFO][bot #1][11/15 04:44:08 PM]: Torcher is selected
    [iNFO][bot #1][11/15 04:44:08 PM]: "brawler_mode" changed to "1"
    [iNFO][bot #1][11/15 04:44:14 PM]: Script Perfect Pest Control has resumed!
    [iNFO][bot #1][11/15 04:44:16 PM]: Set zeal point widget: [407,15]
    [iNFO][bot #1][11/15 04:44:36 PM]: Gangplank not found, going to nearest... (restart mirror-client if object is not detected)
     
    • Like 1
  4. FYI it seems to have more bugs since update. 

     

    It randomly wont board the boat.

    also randomly does nothing when game starts, Paint disappears and script requires restarting. 

    Paint says 8.0 but gui has updated spinner priority. 

    • Like 1
  5. anychance we could get it to

    play for between x and x 

    break for between x and x

     

    I have found Randomize break doesnt work. if it is set to 30mins 5 mins then it does the exact same all the time. which to me smells like a bot.

                                       

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