Jump to content

liamspies

Members
  • Posts

    39
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by liamspies

  1. On 9/23/2023 at 2:19 PM, Stocks said:

    For any of the "it doesn't work" posts...

    Please try the following first:

    - a very simple path (test with a pick pocket location that is close to a bank - there is no "special" navigation logic with this script. It only utilizes whatever the default OSBot API provides for pathing. If you need a specialized case you'll likely need to utilize a paid script) 

    - if a simple path doesn't work, post a screenshot of what you are entering, and a text based description of what you entered so I can recreate the issue. So far I have received no feedback with details that allowed me to recreate any issues. 

    Alternatively, feel free to find me on discord. 

    Havn't got this to work with anything. for example ardy Baker's stall. Used Item name Baker's stall, correct mouse position, and no food/banking. Maybe I am doing it wrong. Could you give some setups for bakers/stall army knights? I can't get it to do anything. Thanks!

  2. 1 hour ago, Czar said:

    It's not intended but it works as an anti-ban measure since it's classified as a mistake (which robots do not do), I can reduce the likelihood of those but at the cost of speed. So the trade-off is speed vs accuracy, the faster the drop method, the less accurate it is, the slower the more accurate. If you are running mirror mode then try to lower the reaction timer from 1000ms to 100ms, or maybe even increase it if you want slower dropping. In any case I will be doing another full test run for the dropping system and fix it for you so it runs better, or I may just add a slider for accuracy ^^ :D

    As for move mouse off screen, when would you like the mouse to be moved off screen, during fishing perhaps? I can add this easily :D

    Yes brother, in the action of fishing because the trout takes a good minute to fill the inventory before needing to drop. Could help all the sketchy OSbot mouse movement.

     

    Thanks

    • Like 1
  3. 11 minutes ago, Malcolm_OS said:

    If somebody developed it and it wasn’t detectable, eventually Jagex would catch on and addapt and then it would eventually be at the same place we are at now. 

    Sure, if, it’s a big IF, it wasn’t detectable you could get some decent profits out of it. 

    The time it would take to develop the mobile client, API, scripters, everything else, would that time justify the amount of profits you would see from it?

    Obviously Jagex would find out about mobile botting as there would likely be a website with forums about it. They aren’t completely stupid.

    Time is money, developing a mobile bot is time. The real question is this:

    Is money gained > time developing the mobile bot?

    Probably not.

    Nobody is going to gamble on developing a mobile bot on a question of “if” it’s detectable.

     

    Yeah I agree with all of that. But I'm not even considering developing any new software or programs.  I'm using a image recognition program right now and its working over an emulator.

  4. 2 minutes ago, Malcolm_OS said:

    I just don’t see it being very practical. 

    Unless for what ever reason it was 100% undetectable (I highly doubt) I’d doubt anyone would ever develop one. 

    Botting as it stands is still very profitable if you use the right methods.

    You are correct, especially about the gold-farming. I'm just doing it for a personal account. The whole reason I bring this up is that if there is less detect-ability.

  5. Not sure why all the sarcasm, its a little rude and sorry I'm an amateur at computer science. Obviously people have thought about it, I brought it up to discuss it. There are other people posting auto clickers and recordings in here. And I'm using an iPhone emulator on my computer while running a image recognition macro recorder and its working for me.

  6. Has anyone thought of using the mobile version of the game to bot?

    When I'm fishing trout it pretty much auto selects the fishing spot and I feel like the any actions and movement are less differentiated and less detectable. 

  7. Combat/looting works pretty flawlessly for me

     

    When trying to reequip guthans, sometimes there isn't room in inventory because food/loot has it full. It then sits there and clicks on the guthans spear trying to requip it forever. 

    Also mac saving doesn't work but this is in the next update I believe.

    Thanks

  8. 4 hours ago, Czar said:

    Okay Sandy Boulder and King Sand Crab, thanks! I will add it for the next update after the new one (v228). So king sands are coming to v229. and the current version now is v227.

    Mac/linux is in v228 so it's still not updated just yet.

    I still have a few more tweaks to make then I'm pushing v228 I had to delay it for just a small while because I need to make sure it's perfect, I will push the version later today when it's ready I can't risk anything going wrong.

    No need for access all I needed was the names and perhaps the location. Please also post the tile data (Options -> Debug -> My Player Debug) and it will print the location. And that is all that I need. I can most likely add it without the location but it will only be useable if you set your own tile in the sand crab plugin.

    Slayer tasks and teleporting out will be supported in v228 too, I made it activate the bank code (so if you need to teleport to go bank it will do the exact steps you normally take to go bank and then stop). How's that? If you would like extra functionality let me know. If you are not enabling bank then I will have to make it teleport using the first available teleport on your inventory or equipment.

    Fantastic Thanks for the quick response.

     

     

    • Like 1
  9. The Mac/Linux saving still doesn't work.

     

    Also could you add an emergeny teleport option next to the stop conditions? 

    - I need to teleport out as soon as slayer task finishes (can't attack monsters back after task ends)

    - Could be helpful to stop deaths, teleport out if low health or another stop condition is satisfied.'

     

    Thanks! 

      

    • Like 1
  10. Can anyone help me with this?

     

    I disable the paint in the GUI but it still gets extremely leggy after a few minutes. It does look like there is paint even when I have it unchecked.

     

    Found out the issue. I wasn't hitting submit.

     

    Works great

  11. 21 hours ago, B3NJ said:

    You should try it, for what I've been using it for (don't want to leak) it's been VERY effective.

    In regards to the bot bit you mentioned, you wouldn't loop one cycle of whatever you're doing. You'd loop like 15+ mins of whatever it is you're wanting to loop. Bot smart friend :D

    This is very helpful thanks for the tip. +1rep

  12. So just curious. Do people have any proggies with this? Wouldn't this be more bot like than a normal bot jsut becasue it clicks in the same exact place after it loops once? Very cool though I will have to try this out.

  13. @Czar

     

    Priority 1: Can you make the drop pattern/timing a little more inconsistent? Its bot-like after an hour of this dropping for all types of powerfishing.

    Priority 2: Minnows?  -- Same as any other fish but the fish spawns move quick and leaping fish detection might be good

     

    I know these things have been requested a bunch. Thanks for the consideration, I know you are busy!

    • Like 1
×
×
  • Create New...