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kingwill

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  1. Will try now, should that code work? Ok I have done that and it is still not appearing.
  2. Hi I am new here and trying to build my own experiments script. When I build the jar file into the /OSBot/Scripts folder and run OSBot it does not come up in the client. However, when the client is open and I try to delete the jar from the folder it says I cannot because it is in use. I have copy and pasted the code to a new file but it still does not appear. I am using IntelliJ to create my jar, and when I select the main class it says 'not available' but still allows me to build and reports it as successful. The reason I have coded the script like this is because all AIO fighters still click the level 52 experiment, that is why I have based it on IDs not npc name, so if you think there may be issues further down the line due to this please let me know. Cheers import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; import javax.swing.*; @ScriptManifest(author = "The man", info = "Experimental experiment killer", name = "Experimental experiment killer", version = 0.1, logo = "") public class ExperimentKilla extends Script { public static String status; @Override public void onStart() { JOptionPane.showMessageDialog(null, "Welcome to my first script hello world"); } private enum State { ATTACK1, ATTACK2, WAIT } private State getState(){ NPC experiment1 = npcs.closest(1274); NPC experiment2 = npcs.closest(1275); if (experiment1 != null){ return State.ATTACK2; } if (experiment2 != null){ return State.ATTACK1; } return State.WAIT; } @Override public int onLoop() throws InterruptedException { switch(getState()){ case ATTACK1: NPC experiment1 = npcs.closest(1274); if (experiment1 != null && !combat.isFighting() && !experiment1.isUnderAttack() && experiment1.isAttackable()) { experiment1.interact("Attack"); status = "Attacking experiment 1"; sleep(random(200,800)); } break; case ATTACK2: NPC experiment2 = npcs.closest(1275); if (experiment2 != null && !combat.isFighting() && !experiment2.isUnderAttack() && experiment2.isAttackable()){ experiment2.interact("Attack"); status = "Attacking experiment 2"; sleep(random(200,800)); } break; case WAIT: sleep(random(299, 643)); break; } return random(100,540); } @Override public void onExit(){ JOptionPane.showMessageDialog(null, "Thanks for using."); } @Override public void onPaint(Graphics2D g){ } }
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