atoo
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Posts posted by atoo
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1 minute ago, taraz said:
i did so many Flax acccounts... But one thing. It is so bad profit. u pay 3m for a bond u profit around 2.5M per day. i can do that easy on Free to play :P
you get 4.8m per day on one account if you bot 24/7.
what you on about?
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1 minute ago, Fearsy said:
I don't think bowstrings are 200k/hr but nice release anyway
I ran my bots for 10hours and i had 4m after that
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Thanks guys.
Updated OP, forgot to multiply with the actual price we get from GE lol.
Also money per hour is incorrect when making ball of wool but cba to fix that shit.
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Decided to release this because my bots got banned and the day before i was too lazy to take the money out of them because i thought they wouldnt get banned , so gonna RQ on this script.
Might release source later but w/e.
simple gui
Script will make ball of wool to level 10 crafting and then it will create bowstrings.
Make sure you have X wool so you can get to level 10, and make sure you have Flax in your bank.
No antiban bullshit.
Money per hour ghetto calc : sellprice = bowstrings price from GE.
(this.skilltracker.getGainedXPPerHour(Skill.CRAFTING) / 15) * sellPrice
Download: https://www.sendspace.com/file/bqlwqb
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why use other clients when osbot > all
laff daff
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5 hours ago, Viston said:
You should just try it bro I think it's quicker
ye great help
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simple question mang, does -allow nointerface disable breaks?
Thx
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IP flagging is an illusion
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1 hour ago, Lemons said:
Character.getInteracting() only works if the other Entity is a Character, aka a Player or NPC. To detect which rock is being mined, you can get a good guess via the players rotation. Note you can be mining a rock and not be near the rock under some circumstances, so don't consider this 100% reliable.
private RS2Object getRock(Player p) { Position facing = p.getPosition(); int rotation = p.getRotation(); // Determine offset if (rotation < 256) facing = facing.translate( 0, -1); else if (rotation < 768) facing = facing.translate(-1, 0); else if (rotation < 1280) facing = facing.translate( 0, 1); else if (rotation < 1792) facing = facing.translate( 1, 0); else facing = facing.translate( 0, -1); // Search objects at facing position for "Rocks" return getObjects().get(facing.getX(), facing.getY()) .stream().filter(o -> "Rocks".equals(o.getName())) .findFirst().get(); }
I haven't tested this code but should be a good start.
Viston already helped me, thanks tho
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Alek bestermannn
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1 minute ago, Viston said:
Did you try it with another Entity to come to the conclusion it's broken?
Maybe try another entity and see
But it should work with objects so i dont see the issue?
The only reason i wanted to use this is because i wanted to check the current rock we are mining
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Just a quick update:
Seems like getInteracting is broken because it always returns null no matter what my character is doing? lol
Even when mining its null.
[INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null
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4 minutes ago, Chris said:
chill bro was just helping u. no mames
I am chilled, just write that way hehe, appreciate the help though!
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1 minute ago, Chris said:
public class InteractableObject extends Modeled<XInteractableObject> implements RS2Object
Ye ********u i get it, i was replying to your last comment "do you even java docs bro"
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Just now, Chris said:
public abstract class Character<C extends XCharacter<?>> extends Animable<C> implements Entity
- All Known Implementing Classes:
- Character, GroundDecoration, GroundItem, InteractableObject, NPC, Player, WallDecoration, WallObject
public interface Entity extends Identifiable, Interactable, Vector3D
Represents an in-game model.do you even java docs bro
Didnt read the full page
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10 minutes ago, Alek said:
Smh, i was looking at that one yesterday but i didnt know if it would apply to rocks lol.
edit- wait will this even work for rocks?
Gets the character that this character is currently facing/interacting.
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Not sure if there is anything in the api for it, or someone has posted it in the forums but i couldnt find anything.
Reason im looking for some help is because i want my script to stop mining X rock when we cant mine it.
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19 minutes ago, Apaec said:
Yeah, but nonetheless you've got to account for it! That's what programming is about ;p
Well said man, well said.
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5 minutes ago, Apaec said:
Oh shit didnt read properly, my bad.
But doing what u described seems something pretty stupid to do?
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1 hour ago, Apaec said:
Yeah, but you may find that if you start the script when logged out and stop the script before onStart currently executes, the exp-gained will be some very unpredictable (potentially massive) value as it is not initialised. Not a problem for runtime paint data, but if you start saving data this could be an issue.
been botting for 2 hours and had 8 breaks.
seems to still work fine
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39 minutes ago, HeyImJamie said:
int logCount; @Override public void onMessage(Message m){ if (m.getType().equals(Message.MessageType.GAME) && m.getMessage().toLowerCase().contains("oak logs")){ logCount++; } }
Lit, thanks.
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2 minutes ago, Apaec said:
As Explv said, there are a numebr of ways. I'd probably rank (in terms of tidiness/reliability) them as follows:
Calculating from xp gain. Not ideal as it requires xp data which is subject to change, plus relies on being logged in and having valid xptracker data
But it keeps the value of how much xp you have gained even though you log out, which is nice.
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9 minutes ago, Explv said:
Or just divide XP gained by xp per log. XP gained can be obtained from the ExperienceTracker
Thanks for the tip, that seems to work git gud.
Gonna check so its flawless even if we are using breaks.
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Code bellow works fine when we are not breaking, but when im breaking it fucks up and either goes up like 2+ extra logs even though we dont have that many logs.
example : we have chopped 200logs, but it returns 240 logs chopped.
if(myPlayer() != null) { long oaksInInventory = getInventory().getAmount("Oak logs"); if(oaksInInventory > oakpreviousInvCount){ oakChopped += (oaksInInventory - oakpreviousInvCount); oakpreviousInvCount = oaksInInventory; } else if (oaksInInventory < oakpreviousInvCount){ oakpreviousInvCount = oaksInInventory; } }
Reason im asking for some help or tips is because when we have X logs chopped i want it to do something.
[FREE][P2P | NO REQS | 2 LOCATIONS] 200K/HR FLAXXING SCRIPT
in Money Making
Posted
Maybe later, i don't like sharing my code.