Yes this is something I've been plannig to implement.
Problem is that sometimes it isn't good to wait for enemy to die, for example when drop is rare. In other words It makes figting slow.
To tackle this issue there will be button in the gui for player to choose if they want to wait or not. Second problem with this is the actual implementation that will not slow fighting too much.
Next version v2.5
-Going to implement what I said above
-Total gui remake
-New settings saving system
Ps. Should I add banking soon :P?