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Something I've noticed while using the trial is that it attempts to disarm within the cooling off period. Which causes it to stall a bit longer than necessary.
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I know what you mean. After it loots it tries again however when I try tweaking it, it ends up lowering the nats / hr. Does it cause it to miss a lot of rotations? I'm not completely sure but I have been told that mine has favorable rates compared to other existing scripts, around 200 / hr. Ill take a look at it this weekend and see if I can get it straightened out.
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