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steve498

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Posts posted by steve498

  1. On 5/2/2025 at 3:15 PM, Czar said:

    Great to hear, keep up the good work my friend, as usual I'll always make everything optional :D

    Thanks I got a temp 48 hour ban but I don't actually care for the account so I'll keep going. Wonder if they'll let me off by appealing with some song lyrics :D

  2. 6 hours ago, Czar said:

    I will disable those, they were for some extra behaviour stuff to prevent bans, looks weird I know but its keeping my accounts alive (or combination of all the behaviour), so I'll just disable it I guess, the other behaviours will carry :doge:

    Fair enough if it keeps bans low then I'd keep it. Script is doing well so far and I survived Seers absolutely fine!

    • Heart 1
  3. On 4/25/2025 at 10:05 AM, Czar said:

    Patched in v254.0, thank you :D Also welcome back!!

    Thanks, also Seers looks a bit bot-like from the client side as it clicks on the minimap all the time when the obstacle is in reach and could be clicked on directly. Not sure if Jagex see the minimap being used, just something I observed vs pollnivneach which clicks on objects all the time rather than the minimap.

    • Like 1
  4. Just a quick one, Seers says analysing map 5/6 but never progresses past this. The seers course only has five obstacles, so looks like it needs to be changed to a maximum of 5

    • Like 1
  5. 18 minutes ago, Khaleesi said:

    Seems to be a client issue, will be fixed in .34
    You could use the dev buikld for now: 

     

    Okay thanks will do, appreciate the quick response as always! :)

  6. Is this broken? Every time it kills the NPC OSBot then stops responding to all inputs and and I cannot stop the script, meaning I loose my full set of items. Just thought I'd let you know, will do this game manually for now

    image.png.9dc760bf7e63875e9fa2f20bf309c6d2.png

    Unfortunately I cannot get all the logs because OSBot crashes, but the last lines are:

    image.png.8861e4567ddb9e30aa9f7d4cff03e77d.png

  7. Just a quick question, is it possible to have the bot hop worlds if the tile selected (via F7), or nearby in a few tiles, there are other players? Where I mine is pretty active so I'm wondering if it'll hop itself or I need to monitor it and hop if other players don't leave. Thanks

    • Like 1
  8. 1 minute ago, Czar said:

    Cheers I'll fix up the pathing for Ape Atoll course, ty :D 

    Thanks hate to moan. Otherwise works great. I'll soon swap to roof courses I think Ape Atoll is old hat now and not the most efficient method.

    • Like 1
  9. Trying to do Ape Atoll but around 30 minutes in Bot gets stuck here and logs spam this. Just thought I'd report it. Will keep re-running it every 30 min in the mean time. This could just be an issue with OSBot's WebWalking API and not PerfectAgility's logic itself to be fair.

    image.png.8f5d326e46ba96e0425e31f548211c41.png

    [INFO][Bot #1][01/09 09:21:10 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:10 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:10 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:10 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0
    [INFO][Bot #1][01/09 09:21:11 AM]: Distance to object is more than 5 tiles away, let's try walk there! [x=2754, y=2742, z=0] from my position: [x=2770, y=2747, z=0]
    
    [INFO][Bot #1][01/09 09:21:11 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:11 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:11 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:11 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0
    [INFO][Bot #1][01/09 09:21:11 AM]: Distance to object is more than 5 tiles away, let's try walk there! [x=2754, y=2742, z=0] from my position: [x=2770, y=2747, z=0]
    
    [INFO][Bot #1][01/09 09:21:11 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:11 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:11 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:11 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0
    
    [INFO][Bot #1][01/09 09:21:11 AM]: Distance to object is more than 5 tiles away, let's try walk there! [x=2754, y=2742, z=0] from my position: [x=2770, y=2747, z=0]
    [INFO][Bot #1][01/09 09:21:11 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:11 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:11 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:11 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0
    
    [INFO][Bot #1][01/09 09:21:11 AM]: Distance to object is more than 5 tiles away, let's try walk there! [x=2754, y=2742, z=0] from my position: [x=2770, y=2747, z=0]
    [INFO][Bot #1][01/09 09:21:11 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:11 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:11 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:11 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0
    
    [INFO][Bot #1][01/09 09:21:11 AM]: Distance to object is more than 5 tiles away, let's try walk there! [x=2754, y=2742, z=0] from my position: [x=2770, y=2747, z=0]
    [INFO][Bot #1][01/09 09:21:11 AM]: WebWalkingEvent; No route found! Source = [x=2770, y=2747, z=0], destinations = [[x=2754, y=2742, z=0]];
    [INFO][Bot #1][01/09 09:21:11 AM]: default interact for [Stepping stone]x[Jump-to] and [Stepping stone]x[[x=2754, y=2742, z=0]]
    [INFO][Bot #1][01/09 09:21:11 AM]: vis = false
    [INFO][Bot #1][01/09 09:21:11 AM]: Moving camera to position: [x=2752, y=2741, z=2]
    [INFO][Bot #1][01/09 09:21:11 AM]: pre-found 1
    [INFO][Bot #1][01/09 09:21:11 AM]: Caching step: 0

     

    • Like 1
  10. 1 hour ago, Czar said:

    @horde gave you another trial, I just realised sandstone mode only works normally, and not with progressive tasks, maybe you tried with tasks last time? Please confirm 🙏 Either way I'll make it possible to task them in next version 😉 

    @steve498 cheers mate and congrats on purchase :D I will take a look at this for you, it should be working like this: 

    SfsD4xP.gif

    Does it work this way for you too? please confirm, I will make sure you're happy ^^

     

    Cheers I've still got a few more of yours to grab :) And unfortunately not. My settings are:

    image.thumb.png.c4af89913556a76dcaf1cd24010b3013.png

    And in the screenshot below once it has clicked an ore to mine it then puts the mouse underneath my character every time

    image.png.877d0d9809c499436186b0489a052dcd.png

    Not the absolute end of the world, more a nice to have feature but thought I'd report it from what I'm seeing anyway. Cheers

    • Like 1
  11. Bought this, working well although the pre-hover next rock seems to move the mouse underneath my character and not onto the next rock. Any ideas? Looks very bot-like moving back to the same position every time rather than a rock. Cheers :)

     

    Am doing this at Ardy Legends guild on Iron ore

    • Like 1
  12. has this been fixed now?

    No it's still broken as fuck, doesnt go to 1hp, lets itself heal to max HP without rockcaking and overloading. FUCK SAKE FIX THIS SHIT

     

    Are you using mirror? Injection works fine. I think mirror is having problems right now in general not just script related?

  13. SDN looks to have updated, prayer issues should be sorted! leme know if it isnt

     

    Prayer flicking works fine here on injection. Thanks for the update just bought :)

    • Like 1
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