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herojord

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Everything posted by herojord

  1. herojord replied to johnarnts's topic in Archive
    PM a mod might be something wrong. It looks like an IP ban to me.
  2. herojord replied to johnarnts's topic in Archive
    Yes, you are prob using a banned proxy IP. Turn of your proxy and try again.
  3. Well you can export the page as a widget, but you cant do anything with it and it kinda looks ugly. you can host a free website and show the info as text trough php $RSprofit = file_get_contents('spreadsheeturl'); then use preg_replace to add id's or classes so you can style the information. I can help you with that if you want. Used this method once to convert Google analytics from spreadsheet -> website->Word template-> automatic report.
  4. Me and my GF YAY
  5. Nice you can extract the spreadsheet trough PHP (if you only want the text) so you can setup a website and show the results there
  6. Shit post? Lets make some scripts and shit at the same time right?
  7. Osrs client & osbot client might be the issue.
  8. Check your task manager when gou get the error , if there are multiple java or osbot processes running, kill them. Hope this helps.
  9. Hello, Before I'll release my first script to the SDN, I want it to be tested. Got to much spare time and wondering how to fill up those lost hours of boredom? And do you like helping other people ? Then help me out and test my script! Reply here or PM me.
  10. Check the processes that are running on your computer when you get the error , check if JAVA is already running. If so just right click and kill it. I always check my task manager when I get similar errors
  11. Thanks for the feedback! The reason why its simple and noob looking is because im a web developer and I dont like messy designs , I'm more into flat designing. But I'll try making more runescape like paints
  12. Added second version. What about that font style? Thanks for the feedback, I changed the UI a bit, but im still thinking how to add a frame without losing the flat design idea.
  13. Im on my tablet but my script works like this(!ores && not at bank) Case: walking to bank (ores && not at furnace) Case : walking to furnace (!ores && at bank) Case : banking (ores && at furnace) Case : smelting So the switch keeps calling the path arrays.
  14. I tried using this method, but since I'm working with cases it keeps looping so it never reaches the second value of the array. because myPath gets a diff number everytime it enters the walking case. How can I solve this issue?
  15. I hope its fixed. Cropped the image a bit.
  16. Changed the image url .
  17. The text is in the image, I wanted it to be nutral .
  18. Just asking for feedback http://imgur.com/v62y3Fw 2nd version: http://i.imgur.com/zFKy6fJ.png
  19. Thanks this is what I mean. But I will get into this when I'm more experienced in Java. This is more basic so I'll use this untill I'm able to optimize my code and make it more clever. Thankyou.
  20. Hi guys, Can someone explain or show me how I can use a switch to walk random paths. how can I add arrays to this. public void Walkpath() throws InterruptedException { switch (random(1, 5)) { case 1: //path1 break; case 2: //path2 break; case 3: break; } sleep(random(700, 1800)); }
  21. My if else order: if(myPlayer().isAnimating()) { // Reset timer } else if (waitTimer.getElapsed() > 3000) { // Smithing code here } sleep(1000); }
  22. Alright got it working. Thanks for all the help
  23. Yeah I kinda figured that out but thanks, makes things clear for me!
  24. I've got this atm: private Position[] pathto = { new Position(3276, 3171, 0),new Position(3280, 3181, 0) }; private Position[] pathback = { new Position(3280, 3181, 0), new Position(3276, 3171, 0) }; boolean gotOres() { return getInventory().getAmount("Coal") >= 2 && getInventory().getAmount("Iron ore") >= 1; } boolean gotFurnace() { return objects.closest("Furnace").isVisible(); } boolean gotBankbooth() { return objects.closest("Bank booth").isVisible(); } private enum State { SMITH, BANK, WALKTO, WALKBACK }; private State getState() { if (gotOres() == true && gotFurnace() == true){ return State.SMITH; } if(gotFurnace() == false && gotOres() == true ){ return State.WALKTO; } if(gotBankbooth() == false && gotOres() == false){ return State.WALKBACK; } return State.BANK; } This is not working because getstate needs a default so whats the best approach for this situation? I've added the boolean variables. (thanks for that)

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