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Markoz

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Everything posted by Markoz

  1. Markoz replied to Markoz's topic in Projects
    Updated action class, now it can take specific coordinates(makes interacting with specific objects easier, for example, doors at stronghold of security) Video to come...
  2. Markoz replied to marcola's topic in Projects
    *im marcola(posted on old account)* Yeah i saw someone saying that, not sure who they said it was, but this is really just a personal goal, but who knows in the future... =p anyways thanks
  3. Markoz posted a topic in Projects
    Since im getting a week off i decided to try and make a simple slayer script for personal use and maybe for selling if it all goes right... I started it yesterday but i restarted it today because i was trying to make one where it would load all things needed(path, ids, etc) from a text file and it was taking too long and the future wasnt looking so bright for that method =p, so i restarted, and currently i got this going in a few hours: http://www.youtube.com/watch?v=v5y7LoRpS5U&feature=youtu.be The walking is still a bit buggy, but its because the walking method is not refined yet. How the walking works: I first add the waypoints and the actions i wish to perform(obstacles) waypoints.add(new Waypoint(new Position(3220,3218, 0), 0)); waypoints.add(new Waypoint(new Position(3213,3211, 0), 1)); waypoints.add(new Waypoint(new Position(3206,3209, 0), 2)); actions.add(new Action(14977, "Climb-up", new Condition("playerZ", ">", 0, ch), 3)); actions.add(new Action(14978, "Climb-up", new Condition("playerZ", ">", 1, ch) ,4)); waypoints.add(new Waypoint(new Position(3208,3219, 2), 5)); path = new Path(new Condition("object", bank, false, ch, 5), waypoints, actions); while the path condition is not met, in this case, be 5 squares away from the bank, it will walk the path. when it hits a action, while the action's condition is not met(in this cases while the z is not bigger than 0 / 1) it will try to perform the action The good thing about this method is that i wont need to write a whole walking method for every task(because every task has different obstacles and different conditions to be met regarding it passed the obstacle or not) I never really attempted something like this so getting this walking thing working got me really hyped to keep going =D
  4. Markoz replied to Markoz's topic in Archive
    bump
  5. http://osbot.org/forum/topic/4019-aio-fisher/ ...
  6. Markoz posted a topic in Archive
    Please refer to this thread now: http://osbot.org/forum/topic/25974-mroguesden/ Thank you.
  7. A White Fiat Uno xD 55 horsepower of pure speed
  8. That's actually a very good idea, and it shouldn't be a problem to code...
  9. Development cancelled
  10. Thanks =D that's really motivating.. xD
  11. Thanks , im fixing those minor problems today, like clicking the coffin twice when brother is already out and turning off pray when it finds the cave. Updates to come Thanks
  12. UPDATE: Version 0.2: https://www.youtube.com/watch?v=D712t4isTpU Fixed clicking too much on Sarcophagus Fixed turning off pray when entrance is detected Improved brother detection and reaction time Doest mess up when there's multiple brother in room PS: Keep in mind this is just a personal challenge, no plans on releasing/selling such a script, unless it proves to be flawless :p
  13. Markoz replied to GTi's topic in Archive
    LG Nexus 4
  14. Same with me. same here, very simple to fix =/
  15. Shit, they really changed it.... fuck
  16. Same here =/ And im in a position specified by Jagex...

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