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SavageNerdz

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Everything posted by SavageNerdz

  1. Czar is there any plans to make the rock crab script use the cannon? Edit: Nvm, the cannon support is entirely broken at this point... If you're buying this for the cannon feature, i'd steer clear. Even under ideal circumstances it's been falling on it's face for me....
  2. Definitely interested in trying out Perfect Miner! Is there any way i could get a trial? Also, is there a cap on the amount of perfect miners that can be ran? I.E do i need 1 auth per acct or?
  3. TOS are essentially the same as the global TOS stated by the admins. TOS: By accepting these terms of service you agree that while i am questing you will try to your utmost ability to NOT login. If you must login or feel your account is unsafe you may change the password mid-service but you better have a good excuse, i will not cancel any orders so long as it was a valid reason. You are to go first unless i specifically state otherwise, the only people who are exempt from these rules are Staff members and some Script Developers, they will also recieve a cheaper price. Currently i have no vouches on here, however i did have a LOT on the nexus-dev. Sites 'Rsbotting.com and Bots.rs' Here's the link to the services thread, i'm not offering the services listed in there anymore due to not knowing the botting scene and intend to ONLY do questing for the time being. As such i will be doing any free to play quest for free up until five vouches. (although payment would be nice ) ~Lane~ Previous Services Thread (I can prove i'm Lane via email(s)) Welcome to my services, i'm not going to place set prices, as they can be unfair depending on the stats of the account etc, so please fill out this form: Quest(s): Do you have Teleports? Y/N Do you have recommended Stats? Y/N If there are any special conditions please state them here. Your skype:
  4. SavageNerdz replied to QBots's topic in Projects
    Looks great, can't wait to use it. (:
  5. SavageTanner 1.6.0 is released, not seeing this walking issue everyone else is, please post screenies of it!
  6. The clicking on the single mouse option actually isn't the script, this is a known issue with the client. As for the walking, i'll look into that after i'm done showering and washing my car.
  7. Thanks Rasta, if you find any errors let me know!! I'll do my best to fix them and keep this thing updated!!
  8. Update: as of August 11th Stanner was adapted to include Green d'hide for the public version. Have fun botting guys, and i already know you're going to abuse this, but at least try to sell for average.
  9. Why were you nervous, Smart?! ARE YOU HIDING SOMETHING FROM US?!!?!?!
  10. SavageNerdz replied to QBots's topic in Archive
    Looks great bro, can't wait to use it!!!
  11. SavageNerdz replied to AlbusLF's topic in Archive
    Honestly, i'm still a noob when it comes to scripting. However, go look in the project section, i believe there's two tutorials. OOP is important, and learning primarily from scripts really messed me up. Although i did manage to overcome this, i would recommend the book "Java for dummies" (I believe that's the correct title, there's a couple issues of it), and i'd recommend you take a look at opensource scripts, you'll learn a lot by reading over them, and if you're having an issue that's not included you may find the answer in an already existing script. Best of luck scripting my friend!
  12. Looks good, bro!!
  13. It already does in the full version, but if i release that, gg the price of green-dhide.
  14. Yes they do, drag the whole folder not just the .class files
  15. Huge update guys. STannerBeta is now STannerLite. 1.5 Change log: Added in support for all hides/leather EXCEPT green d'hide. Download here
  16. Hey Divine, any chance of you adding in a running option? Or possibly making it detect when to run?
  17. I'll try to make a fally guild miner tomorrow, if anyone essentially needs to mine coal tonight, my script will mine at lumby swamp mine.
  18. if (equipmentTab.isWieldingWeaponThatContains("Broken pickaxe")) { logoutTab.logOut(); this.stop(); log("Pickaxe Damaged"); } //Logs out if pick is damaged from smoking rocks Here's for if the pickhead flies off.. if (RuneHead != null) { RuneHead.interact("Take"); sleep(random(1500, 2500)); if (inv.contains(RunePickHead)) { logoutTab.logOut(); log("Pickaxe head recovered, logging out."); this.stop(); } } // will pickup the runepickhead and logout. Oh yeah, runepickaxe had ID = 490
  19. About to re-do the walking, once i learn how to implement GUI's this will support EVERY kind of leather/hide. ~Lane~ Bump updated, fixed walking (That i know of) And added the new bank booth ids. I will be implementing the GUI the rest of the way as soon as i learn how.
  20. lumby and draynor are about the same I believe
  21. True, but meh, i would like to have it cause i'm lazy ;p If anyone is going to complain about it being slow, remember this is one of the few unsaturated mining spots left... Don't complain when it's free. >_>
  22. What does this script do? It mines coal/Mithril in the south lumby swamp, it doesn't put priority on either, just goes to whichever is closer. Currently has smoking rock detection Pickaxe head recovery (Will pick up the head and logout) If for some reason the pickaxe DOES get broken, it'll logout so you won't get banned. requirements: wield a rune pickaxe Here's the download: Click here If you use this script, please report all bugs here, and show proggies. If this gets over saturated it will be taken down ToDo list: Add better walking method Add exp counter Add Gem counter. Add Gui to pick to mine coal, coal/mith, or coal/mith/adamant <--- Doing this tomorrow, but adamant will be untested. Here's a short proggy:
  23. SavageNerdz replied to Laz's topic in Releases
    Except frog random is still broken.. Gave acct info to laz, hopefully he fixes.
  24. I wouldn't say our randoms are 'flawless', but they do tend to do the job... Sometimes..

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