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Posts posted by Valkyr
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context.getTaskExecutor().execute( new SelectionTask(context, () -> !context.getInventory().contains(food), // When out of food new WebWalkTask(context, context.getWebWalker().getClosest(bank)) .chain(new WithdrawTask(context, food, -1)), new ExecuteOnConditionTask(context, context::isIdle, // Only run when idle new WebWalkTask(context, context.getWebWalker().getClosest(FLESH_CRAWLER)) .chain(new InteractEntityTask(context, FLESH_CRAWLER, ATTACK)) .chain(new ExecuteOnConditionTask(context, () -> context.getCombat().getHealthPercent() < 25, // Eat when HP is low new InteractItemTask(context, food, EAT)))) ));
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Very nice update Alek! As per my suggestion though, I would say the p2p/f2p world option should ideally be paired with the accounts. I'm guessing that will require AccountDB changes though. Regadless, love it, good work!
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Free postcount plox?
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To answer your question from a anecdotal perspective, I myself bot on multiple accounts while consecutively playing on main accounts. I don't use a vpn and I have yet to be banned on my legitimate accounts for interacting with my illegitimate ones. I take precautionary steps for trading with the illegitimate accounts, for example instead of trading directly with them I will stake against them in order to get the gold farmed gp. But the point is to date I have yet to be banned for botting/gold farming on account y for the illegitimacy of account x.
You are probably safe.
Key word; "yet".
It's happened before.
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They're generally known to profile on a per-account basis. If you're switching between botting and legit play, then you're giving two different patterns of data; giving them a red flag.
Botting one account shouldn't leave a seperate, legit account at risk. Not unless you're trading between the accounts in question, which would only result in a ban because your legit account is now in possession of illegitimate items.
All IP flagging does is say "Hey, this IP is known to have been used by a bot". This information is pretty useless, since each IP can potentially be used by hundreds/thousands of different people, and isn't generally effective for catching bots. I like to believe their detection is based primarily on behavioral analysis on a per-account basis and nothing more (beyond a small number of other mechanisms).
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"a few features such as dynamic signatures should be restored as well (pending script updates)."
What?
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Ayy lmao
Good job Alek
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You should probably test it with
dreamscripts
--> resources
--> SuckMyDick.jpg
--> ShitChopper
--> buggysource
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',: )
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....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...- 1
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...
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Such a feature would be pretty useful, especially when implemented with the Worlds API. Currently, I load my bot and it tries to log into a p2p world (the account is f2p) until I pause it, change the world, and hope it doesn't start spazzing out in the process. Would also be a great addition when it comes to world hopping.
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Script doesn't start at all
The code I use to load the webwalker file doesn't appear to work on the SDN. The issue will be resolved soon.
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lol controllers
lol fxml
use swingfxpanel and init your gui using platform.runlater to initialize the toolkit.
whack it into a jframe and done.
edit: btw for loading the resource, try using getClass.getResource(fileName)
edit 2: my bad, I read this as a problem. the point still stands but if your posted code works then fair play :p
Applications won't work for script GUIs though.
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:valk: pls
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Thought he was on his honeymoon with his boyfriend?
Yeah, we just got back. Your dad should be home in a few hours
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Still broken...
Mind if I borrow your account so I can fix it? PM me if you can
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https://gyazo.com/04b2a964c7c2277025db77170319c2a3
Script doesn't walk to portal to enter host's house
There was a bug with interaction. Waiting for it to get compiled.
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Untradeables:
All good books
So like, LoTR and shit?
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Right as always, big guy.
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I'm looking into making some simple JFrame animations:
Going to make a few, make sure it's all nice and polished and clean and then release it on Github.
Goals:
- Pulling/sliding in all directions (done left & right, have to do up & down now)
- Alpha-based animations (fading in/out)
- Size-based animations (shrinking/expanding)
- Color-based animations (switching from color x to color y)
All of this will be based on JFrames, and I am originally building this for my GUIs.
"Alpha" animation:
This actually uses linear interpolation (10% decrease each time) instead of actual transparency as this should reduce overall strain on the CPU.
Why not use JavaFX instead of fuckugly Swing? It's been in the API for over and does the same thing plus way more.
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Nobody knows anything about it? I can't debug a thing until it's resolved; I can't see *anything* in the console.
Czar Flesh Crawlers leaked!
in Snippets
Posted
my code is self-documenting