Everything posted by Merccy
- AIO Walking Class (doens't glitch on break)
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Simulate "F" Key press?
Alpha use this.openTab!!!!
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Simulate "F" Key press?
Alpha why? You can just use this.openTab(Tab.XXX);
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AIOCooker - Will cook everything at multiple locations
Okay thanks
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Show Item IDs In Inventory & Equipment Source Code
Haha nice snippet, keep sharing stuff!
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AIOCooker - Will cook everything at multiple locations
THANKS . I'm still tweaking it abit. The updater will just say there is an update available but just look at the versions. Sometimes the antiban will give you an error but that doesn't matter. Now fixing... prepare for 1.02 ;)
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AIOCooker - Will cook everything at multiple locations
AIOCooker by Merccy Rogues Den released! This bot will cook every raw type of food you want and it won't break on updates because it doesn't use a single ID! At the moment the bot only supports cooking in Varrock but I want to add more so if you have suggestions for locations just put them in a reaction be low and then it will be added soon. Functionality: Stable Cooks everything Antiban Detailed paint (Debug Monitor) Easy to use Updater which will notify you in the console when an update is available Uses my Walker class http://osbot.org/forum/topic/6283-aio-walking-class-doenst-glitch-on-break/ Won't break on pauses/randoms Video (10 minute proggy aswell as how to start it): Changelog: 1.21 (Testing Phase): Fixed: You get a IllegalArgumentException in the AntiBan, hopefully fixed. 1.20 (Testing Phase): Combat detection + Support for 3 types of food at once! 1.12: Fixed: Bot will some times get stuck near the banker in Rogues Den. I think I fixed it but I need some more money to get raw food 1.11: Changed Cooking method so it won't miss click as it sometimes does. 1.10: Support for Rogues Den (beta) and improved overall performance. 1.02: Hopefully fixed the updater. Won't give you some stupid exception at the antiban while cooking. 1.01: It will now stop when you have less then 28 raw food in your bank. Download: V1.12 (Latest): http://uppit.com/owt0jbetztef/AIOCooker.jar V1.10: http://uppit.com/xxowqa8kcapk/AIOCooker.jar V1.02: http://uppit.com/d6jiw2xjznlt/AIOCooker.jar V1.01: http://uppit.com/3lv1wgc3v35d/AIOCooker.jar Progress reports: (Please submit )
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Show Item IDs In Inventory & Equipment Source Code
Can you report the code with new lines please
- AIO Walking Class (doens't glitch on break)
- AIO Walking Class (doens't glitch on break)
- AIO Walking Class (doens't glitch on break)
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Rate the Avatar Above You!
9001/10 Too much swag for me to handle
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Walking in osbot
Or this: http://osbot.org/forum/topic/6283-aio-walking-class-doenst-glitch-on-break/
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SDN scripts
That is why you post it in Local scripts until it is verified.
- AIO Walking Class (doens't glitch on break)
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First day Syndra
LOL'd. People don't play Syndra often because there are better champions with the same purpose. Bursting someone. Lux for instance can do everything what Syndra can but better.
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Matchmaking hates me...
You can't report someone for not being good or having a bad game. That kassa had 21 assists and you? 6. Maybe you stole 15 kills of kass. Who knows? Just don't blame 1 person for the game.
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AIO Walking Class (doens't glitch on break)
V1.1 Released! Hello, For all my scripts I require a walking class so I made this class that DOESN'T glitch/pause on breaks. Example (V1.1): This class/package is able to: Manage the run energy Open doors (ONLY closed ones) Clicks next Position when it is in range for smooth walking Path randomization which can be turned of for each position DOESN'T glitch/stop Easy to use! Has a debug paint Requirements/How to implement: Import the jar first (You can also open the JAR with 7Zip and go to the walker folder for the source) States makes this alot easier. First you need to make a new PathTile, a PathTile is a class that extends Position so you can use it as a Position aswell. By not specifying the randomize boolean it will be true (so randomized) PathTile tile = new PathTile(Entity ent); PathTile tile = new PathTile(Entity ent, boolean randomize); PathTile tile = new PathTile(int x, int y, int z); PathTile tile = new PathTile(int x, int y, int z, int randomize); Then you make a PathTile array PathTile[] pathTiles = new PathTile[] { new PathTile(3186, 3429, 0), new PathTile(3191, 3429, 0), new PathTile(3196, 3429, 0), new PathTile(3196, 3424, 0), new PathTile(3197, 3419, 0, false) }; // By not specifying the randomize boolean it will be true (so randomized) After that you can make a new Path Path path = new Path(Script s, PathTile[] pathtiles, int maxRandom); // For example Path path = new Path(this, pathTiles, 2); // This will make a new Path with the Path Tiles we made before and the randomization value is 2. (So the x can vary between -2 and 2) Then we need to make our walker class Walker walker = new Walker(Script s, int doorDistance); // For example Walker walker = new Walker(this, 2); So how do we combine these things? Because it doesn't glitch on breaks you should use states. if (State.START_WALK) { path.start(); } if (State.IS_WALKING) { walker.walkPath(path); } // For the IS_WALKING state you can use path.isWalking(); // For the START_WALK state you could use an area for example. If you want to draw the debug paint then put this in your onPaint: //Make walker and your path public/private/protected public void onPaint(Graphics g) { this.walker.drawDebug(g, this.path); } If you want to draw the path on screen then put this in your onPaint: public void onPaint(Graphics g) { this.walker.drawPath(g, this.path, Color.CYAN, Color.RED); } If you don't understand it watch this very basic implementation video: --Updating Changelog; ---------------V1.2--------------- Added Walker.recover(); It will try to find the closest PathTile of the last path and start walking from there. Useful to put in your Idle state (where nothing happens so your bot is stuck) ---------------V1.1--------------- Added drawPath(Graphics g, Path p, Color c1, Color c2) - Credits to jelknab Added doorDistance to the Walker constructor: Walker w = new Walker(Script s, int doorDistance) : if doorDistance is 0 then it won't detect doors! Changed the randomization, the path will be randomized when you use Path.start() and not when getting new points. Source is now in the Walker folder. ---------------V1.0--------------- Release Download V1.2: http://uppit.com/8vp0h4o867xc/AIOWalker.jar Source (Pastebin) V1.2: Path.java: http://pastebin.com/hcUjnafE PathTile.java: http://pastebin.com/4FB7nqYk Walker.java: http://pastebin.com/37tjiZ4g Download V1.1: http://uppit.com/vwqn9srba1k1/AIOWalker.jar Source (Pastebin) V1.1: Path.java: http://pastebin.com/hcUjnafE PathTile.java: http://pastebin.com/4FB7nqYk Walker.java: http://pastebin.com/60M51rcu Download V1.0: http://uppit.com/tlub9ozv2t3o/AIOWalker.jar Source (Pastebin) V1.0: Path.java: http://pastebin.com/y7GdDZLG PathTile.java: http://pastebin.com/VBK0cTnR Walker.java: http://pastebin.com/FV013cG9
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[Stream] Making an semi-advanced miner!
It was delayed until today because there weren't any viewers sadly.
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[Stream] Making an semi-advanced miner!
Streaming again!
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im new here, need help
Always works for me.
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OSBot Programming Tutorials (Series)
No problem . I will continue to make these! In the next part I will make antiban and probably rewrite the chopping part so it will be quite unique ;) (I think no other free scripts have that technique)
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Improving your Anti-Ban?
I would love to hear suggestions as a script dev. Tbh for my next miner bot there will be alot of antiban features that no other (free) bot currently has.
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[Stream] Making an semi-advanced miner!
Do you have the pastebin links? otherwise watch opening post ;)
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[Stream] Making an semi-advanced miner!
Yes i can are all saved will post links!