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MaxSkiller

Trade With Caution
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Everything posted by MaxSkiller

  1. Ya, how do I even make a MouseDestination? i tried almost everything ... I saw this method before, but liek I said: why make is so confusing?
  2. You mean you want t see when the mouse is clicked and released right?
  3. Ya, Well I made my own Equipment class now, Like all the other 15 classes I made myself bcs: - glitching methods, - Sometimes very slow (for example deselecting item from inven) - not supporting the functions I need - Some easy methods requires unneeded data (in my opinion) - A lot of basic functions are missing( or can't find them bcs the naming) (for example clicking a certain point on the screen) - the interface debugger isn't easy to use, you cna only extract data from an interface + child when u input them, instead why don't make a interface overview so i can search a certain option? would saved me atleast 1 hour today. I don't know, is this still going to change? I hope so atleast xD
  4. Meh hehe, kinda stressed so hard atm ... Really people... I've been just buys whole day trying to make 2 stupid things just because it's impossible to do easy things in an easy way xD I already had to make like 15 custom classes because osbot API doesn't support most of the things... It takes me more time making my own API then i'm really scripting -_- Why isn't there just a mouse.click(x,y,boolean right) function? just WHY? Do you know a way to click or right click a certain position on the screen? check: Meh xD
  5. I tried that before Just changed to check out if it did somehting else. Both methods do the same anyway xD Trying to debug my problem now EDIT: Every method with inventory. just closes the interface... I managed to fix the problem by making a GeneralShopInventory object While in general shop inventory items get stored in Rsinterface 301. Thx for the help anyway
  6. Well if you would like to check 20 classes , ya sure I'll check it out, but why do they implement such thing? It's just stupidly annoying Edit: Could the method for checking the inventory count affect this? if(script.inventory.getEmptySlots() > 5){ shop.sell("Pure essence", 10); } public void sell(String name, int amount) { Item item = script.inventory.getItem(name); if (item != null && item.getName().equals(name)) { if (amount < 4) item.interact("Sell 1", name); else if (amount < 9) item.interact("Sell 5", name); else if (amount >= 10) item.interact("Sell 10", name); Utils.sleep(script, 300, 750); } }
  7. Hello, I was trying to sell stuff in a general store, When i open the genral store and i try to do this: Item item = script.inventory.getItem(name); if(item != null){ item.interact("Sell 5",name); } The client auto closes the interface, why would the make it that way? I'm kinda stuck, I tried several ways but when i try to interact with the item it always closes the shop. Is there a way I can just right click the item and manually select from the Menu? anybody any ideas?
  8. Ya did it that way now, but i'm not a fan of storing values... can be messed pretty hard xD
  9. OK will do, Ya i'm trying to check a ring I only can find something about osbot1 I'll figure somehting out myself ^^
  10. hello, i got some quesiton about OSBOT 2 I was wondering if it was possible to check equipment while not in the equipment tab. I'm trying to check an equipment while banking, Any way this is possible? Thx!

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