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spacecats

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Posts posted by spacecats

  1. On 3/4/2019 at 9:32 PM, hidden arrow said:

    Trial?

    The file is in the first post of this thread. Download it and add it to you script folder. 

    On 3/16/2019 at 5:44 PM, broskiblack said:

    Not working. Just waits on reset spot once its place

    I'm not updating this script anymore. The behaviour might change over time due to OSRS or OSBOT updates. Try what mikehamz said:

    On 4/10/2019 at 5:10 AM, mikehamz said:

    for people saying it doesn't work to set this up u gotta act like u start it once then start it again and set your fight spot and reset spot (they should get highlighted) + name of food then start and it should work. make sure u got ur auto relogin setup. After that u will never have to set ur spots again while using the same client and starting the script.

    As far as it logging out after afking I wouldn't even try to fix that because that might be why this script has little to no bans atm not sure.

    Thanks for that explanation. I think with some fiddling most people can get it to work with this 😃 

     

  2. 19 hours ago, Cuebulon said:

    I know for me, it'll run for mayve 20 minutes, then osbot just shuts off.

    Yea, this is a known issue. If there is no input for an extended amount of time, the game will logout as soon as you are hitting that 10 second out of combat timer. I was working on fixing this, but then my main account got banned (Using a magic script for too long. RIP) and I've lost motivation to play/script OSRS for the near future. I'm sorry, I'm afraid you just kill the crabs too quickly, maybe getting to ammonite crabs, or 4 sandcrabs spot will fix this for you.

  3. @Czar

    The script currently doesn't handle super glass make with giant seaweed as it should. 

    It takes 13 giant seaweed, and 13 buckets of sand, casts the spell, and then just tries to cast it again and again because both ingredients are still in the players inventory.

    As far as I know I think it should take 3 giant seaweed, and 18 buckets of sand (and then pick up some molten glass of the ground every once in a while, could be done once there are 27 on the ground maybe?) Or 2 giant seaweed to 12 buckets of sand, for slightly lower efficiency but easier. 

    For now I'll just use normal seaweed, but I though I should let you know

    • Like 1
  4. On 2/19/2019 at 3:42 AM, dillyboy said:

    ^ as stated above, great job I use this for slayer actually aswell. ty man. if you could ever throw in banking that would be amazing

    Banking as in looting and banking that loot? Because it does bank, but only to restock food.
    I'm currently working on improving the resetting with the crabs, after that I'll work on looting (and banking that loot)

  5. On 2/1/2019 at 11:39 PM, mikehamz said:

    still works great. thanks man

     

    EDIT: this script has 100 percent the lowest ban rate out of any script I have seen. If you don't own this you better. 

     - Also - this script would work for any reagro if I understand it correctly, not just sand crabs.

    Thanks man, I appreciate it the kind words. I'm still planning on updating it a bit more in the future, so check back in a few weeks.

    And yea, in theory you can just set it to whatever (reset)location/bank you want, and It'll more or less work. I've just called it a crab killing script because that is what I use it for:P 

    • Like 2
  6. 33 minutes ago, xBow said:

    So I finally tested it and I must say the reset function is kind of primitive and very easy to exploit.

    First I was getting 39k xp/h. And then another person showed up and script went crazy.

    Kept running to reset just because the other player killed my crabs.

    Anything else works just fine.

     Heres a little picture: 

    sand1.png

    Haha, yea that sounds about right. It really doesn't handle the "all crabs are killed" scenario all that well. The "check for burrowed crabs" solution I had in mind would fix this I suppose, but it'd just idle then and eventually log-out. Still better than spastically resetting. 

    Alternative is.... checking for players and worldhopping? But that would make it very easy for people to just steal your spot. Only way is to also actively attack crabs, but at that point i'd say: maybe get a premium script

  7. Yea, the 70 prayer is odd. Maybe worth it to level defence as well so it can use piety? I'd wager that would be around the same price range, and easier to sell (once you can actually sell it here)

  8. 3 minutes ago, greiter said:

    resets too often imo

    Too often? May I ask what levels you have? It would only reset after it isn't being attacked a certain (quasi-random) amount of time. If you have very high range/strength/attack and a spot with only 2/3 crabs, I can imagine it would reset very often, because it will kill everything in quick succession, and then the script will think the crabs went passive (while in reality they are just all dead). 

    I'll throw a "I kill things quickly" tick-box in the next version, that will circumvent this. Or maybe start counting to reset only when there are burrowed crabs. Thanks for the feedback!

    • Like 1
  9. On 10/26/2018 at 4:16 PM, BottedUnited89 said:

    Hey, I'm going to give your script a shot right now. I have a pretty legit botting style so hopefully i'm not going to get banned. Wish me luck ?

    The script was made to mimic my own playstyle, so not it's very flawed (which I think is good). You could still get banned though, either from the small chance of this script, or any other bot you use. Gl 

  10. On 10/22/2018 at 4:09 AM, kushad said:

    I'll try again space cat @Spacecat

    EDIT: INFO][Bot #1][10/22 05:45:32 PM]: Started script : Spacecats CrabKiller
    [ERROR][10/22 05:45:32 PM]: Uncaught exception!
    java.lang.NullPointerException
        at org.osbot.rs07.event.ScriptExecutor$3.run(bm:89)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
    [INFO][Bot #1][10/22 05:45:36 PM]: Min set to: 20
    [INFO][Bot #1][10/22 05:45:36 PM]: Max set to: 80
    [INFO][Bot #1][10/22 05:45:36 PM]: Food: 
    [INFO][Bot #1][10/22 05:45:36 PM]: Eating at: 0

    Hmn, I see you have posted a similar error log on the 'splash alcher' script. Are you able to execute other (non-SDN) scripts without issues? I have to know if my script is the issue, or there is something else going on. 

  11. On 10/18/2018 at 4:56 AM, luck or skill said:

    @spacecats

    can u add in fossil looting please <3<3<3 

    @luck or skill
    Ah yes, I can do that, but it'll be a lot more bot like (it'll pick up fossil and move back to the spot in a very predicable way). I'll have to put some thought into that, also with the food and the banking and all that. That'll be the next "major" patch I suppose.
     

    • Like 1
  12. On 10/13/2018 at 10:00 PM, kushad said:

    Starting SpaceCats's Crab Killer. Let's kill some crabs
    [ERROR][Bot #1][10/14 05:53:45 AM]: Error in script onStart(): Spacecats CrabKiller
    java.lang.IllegalArgumentException: bound must be positive
        at java.util.Random.nextInt(Unknown Source)
        at SC_CC.SpaceCats_CrabKiller.setNextEatPercentage(SpaceCats_CrabKiller.java:119)
        at SC_CC.SpaceCats_CrabKiller.onStart(SpaceCats_CrabKiller.java:47)
        at org.osbot.rs07.event.ScriptExecutor.iiiIIiiiiIIi(fo:194)
        at org.osbot.rs07.event.ScriptExecutor.start(fo:99)
        at org.osbot.Ib.run(uq:141)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
    [INFO][Bot #1][10/14 05:53:45 AM]: Terminating script Spacecats CrabKiller...
    [INFO][Bot #1][10/14 05:53:45 AM]: Have a nice day!
    [INFO][Bot #1][10/14 05:53:45 AM]: Script Spacecats CrabKiller has exited!
    [INFO][Bot #1][10/14 05:53:45 AM]: Started script : Spacecats CrabKiller
    [INFO][Bot #1][10/14 05:53:52 AM]: Min set to: 20
    [INFO][Bot #1][10/14 05:53:52 AM]: Max set to: 80
    [INFO][Bot #1][10/14 05:53:52 AM]: Food: 
    [INFO][Bot #1][10/14 05:53:52 AM]: Eating at: 0
     

    getting errors on start

    Looks like some random numbers I used didn't quite behave as I expected them to. Have you tried again? I think that has only a very small chance of happening, and I'll definitely add it to the next patch when I get around to it.

    9 hours ago, mikehamz said:

    script waits too long to reset. I know it's on purpose but it's logging me out since it is sitting afk not doing anything then it never logs back in. You should change it to reset pretty quick after losing agro or else they acc will just log out.

    Yea, this was on purpose since I just made it mimic my own playstyle so I would not get me banned (I often mess up and log out due to not paying attention). I can add a toggle for a different mode where it pays more attention to log-outs I suppose. I'll add it to the list.

    In the meantime: just use OSbot login thingy

  13. On 9/15/2018 at 10:54 PM, Erradicated said:

    Is there a way to avoid using the bank? I do not use the food options and I do not set a point for banking either, but the script still says "BAnKING" all times.

    Uhm, right now there isn't, and I don't plan on patching the script in the next few weeks due to me not actually playing at the moment. I'd suggest just "tricking" my script by typing some kinda food and just taking a few of that food into your inventory. It will not eat them if not required, and therefor it will never bank. 

    Hell, I think you can actually tell the script you'll use "logs" or "bucket of sand" as food, and as long as you bring some of that item, the script will run as intended.

    On 9/16/2018 at 10:43 AM, tadasz said:

    wow looks good ?

    :)

    On 10/5/2018 at 9:46 PM, famouzrs said:

    yo this script is flawless and should be realeaed ran 10 hours straight i really hope people are not getting banned off thi script i know its all on us,

    Wait is this sarcasm? The previous comments from you indicated that the script is non-functional.

    Sorry for the late response people, I currently don't have access to internet most of the time, so no OSRS for me for a while

    On 10/5/2018 at 1:50 AM, m3theboss said:

    Agreed

    I suggest just telling the script you'll use something as food, and take a few of those in your inventory. I don't think it'll have to be food, the script never checks. I don't plan on patching for a while (currently not playing OSRS due to moving), so I can only suggest workarounds.

  14. 11 hours ago, InteMeningen said:

    Update: The GUI came up after a few tries. However it still doesnt show an xp. 

      

     

    Skärmavbild 2018-09-03 kl. 10.35.10.png

    That's.... odd. It says "fighting" so the script does detect you are in combat. Do you use ranged or magic maybe? I don't know if I added a tracker for that. When the script got past the GUI, did I function as expected if you ignore the lack of XP tracking? Did it reset and all that?

  15. On 9/1/2018 at 11:00 PM, InteMeningen said:

    Doesnt work for me. Dont know if I am setting it up wrong or not.

    It's fairly simple: When the script is started, it will show you a GUI. There you can type the food you want to use, and (after allowing mouse interaction in the client again) you should run to the 3 spots you want to use: the bank, the crab spot you want to afk at, and the spot you want the script to run to when it resets aggro (using the corrosponding buttons on the GUI). AFTER this is set, you can press the start/go button on the GUI, the GUI will close itself and the bot will start!

    At this point, there should be paint shown in the client: (debug information and training progress). The spots should be highlighted ingame, and XP should be tracked. The most important piece of paint (for me, to actually debug you situation) is the top left text. You say it doesn't work? that is always a possibility. What does the text there say when it fails to do anything(should say fighting/waiting/resetting/banking)? Does it show up at all? Let me know, and we'll get it working for you!

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