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Laz

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Everything posted by Laz

  1. Laz replied to Jsmth's topic in Archive
    Nothing was changed between .24 to .27 except randoms.
  2. Laz posted a topic in Releases
    Our last update for tonight features a fix to Freaky Forester thanks to BlueHerbs. The problem was no longer identifying the Pheasant, but rather interpreting which pheasant Freaky Forester wanted. Download the latest client build at http://osbot.org Thanks, Sincerely, Laz and the OSBot Team. #TeamLaz
  3. Laz posted a topic in Releases
    Hello, thanks to Occazn, I managed to fix Surprise Exam (at least I think) and because I know this random event is important to prevent bans, here you go! v1.7.26! I have not verified that it works but it now uses a smarter way to select the door to use at the end. Thanks, Sincerely, Laz and the Laz Team. ^^^^ (lol )
  4. Laz replied to Laz's topic in Releases
    RuneScape is teleporting people outside of Surprise Exam even if they don't use the door. If you want to get stuck, disable the random!
  5. Laz posted a topic in Releases
    Hello community, sorry for the recent lack in updates, I've been busy in IRL and I'm currently the only active member of the development team. Tonight's release features: Freaky Forester patch (unverified) Prison Pete patch (verified) Evil Bob patch (verified) Strange Plant patch (unverified) Please! I need as many accounts as possible that are stuck using BETA v1.7.25. I need a Surprise Exam account ASAP! The sooner the better! If you could leave it there until I respond and fix it, me and the community will appreciate it very much. RuneScape is teleporting people outside of Surprise Exam even if they don't use the door. If you want to get stuck, disable the random! Thanks, Laz and the OSBot Team.
  6. I need accounts stuck in Surprise Exam, Freaky Forester, and Prison Pete. Unfortunately, I have none.
  7. Laz replied to Laz's topic in Releases
    Yes.
  8. Laz replied to Laz's topic in Releases
    yes.
  9. Laz posted a topic in Releases
    Welcome to today's release. I realized yesterday that v1.7.23 wasn't merged correctly and didn't include all the patches for the random events. This version has been merged correctly and comes with additional patches... Fixed pinball (verified) Added gravedigger (verified)! Fixed bee keeper (verified) Fixed all the randoms that were stated to be fixed in v1.7.23 Thanks, Sincerely, Laz and the OSBot Team.
  10. Maxi is still in France.
  11. Laz replied to Laz's topic in Releases
    I just fixed pinball guys thanks to Wowzoor! Expect v1.7.24 later tonight. I have an account stuck in bee keeper, I will be fixing that now.
  12. Laz posted a topic in Releases
    Welcome to tonight's release: Patched prison pete (verified) Patched freaky forester (unverified) Fixed slow mouse on large entities Patched surprise exam (unverified) Fixed a bug in the random manager that would cause it not to handle the welcome screen or login script if a random was already activated! Download the latest version here: http://osbot.org P.S. I NEED ACCOUNTS STUCK IN PINBALL! Patched it, will be released on v1.7.24 later tonight. Thanks, Laz and the OSBot Team.
  13. Laz replied to Laz's topic in Releases
    Drill demon no longer uses configs, but rather model ids. Drill demon should be perfect now.
  14. Laz replied to Laz's topic in Releases
    Please guys, don't solve the events yourself. I need all the data I can collect!
  15. Laz posted a topic in Releases
    Welcome to tonight's release! This update has the following features: Prison Pete has been patched (unverified) Freaky Forester has been patched (unverified) Frog Cave has been patched (verified) Drill Demon has been patched (verified) Maze has been patched (unverified) Pinball has been patched (unverified) Run away from combat has been patched (unverified) Surprise exam has been patched (unverified) IMPORTANT! Any accounts stuck in ANY random that the bot can't solve, please PM the details. The faster I get accounts to test, the faster I can provide you with these releases! Thanks, Sincerely, Laz and the OSBot Team.
  16. Laz replied to Laz's topic in Releases
    PM me with the details. Depending if I'm on or not, you might have to wait a couple of hours.
  17. As of v1.7.21, all random events are using names. Also, nulled names have been fixed. Start using names!
  18. Laz replied to Laz's topic in Releases
    I've verified frog queen to be working. If you have any dialogues in which the bot gets stuck for frog queen, I'ed appreciate it if you sent me a screenshot.
  19. Laz posted a topic in Releases
    Guys, I'm proud to announce that this release features a very sleek update to the way object and NPC definitions work. The bot will now recognize nearly all object object and NPC definitions. Remember how some NPCs and objects would have "null" for a name? Well that's not happening anymore. All objects and NPCs have names and model ids associated with them. Along with the above update, the following patches have also been applied: All random even solvers have been patched to use names Frog cave has been patched Frog queen has been patched IMPORTANT: Jagex has implemented Grave Digger once again! We need as many accounts stuck in Grave Digger to solve the random event for you. Bot carefully. Thanks, Sincerely, Laz and the OSBot Team. P.S. Please note that the new object and npc definition system hasn't been tested very much. Report any bugs. Use the entity debugger in the settings menu to debug definitions.
  20. This has been stated before, however some of you may still be using ids in your scripts and simply updating them. The problem with this however is that we have evidence that Jagex might be personalizing maps per person. This means, Jagex has the ability to dynamically alter object ids, per person. So while a script may work well based on ids for one person, it might not work at all for someone else. We don't believe they're doing this for NPCs or items, however, Jagex has been shuffling NPC ids around on updates. Items seem to be the only thing that hasn't been shuffled around. And for the record, it is possible that could in the future personalize NPC ids as well. My recommendations are, only use ids for items. Try to use names for objects and NPCs or model ids. We are aware that some objects have nulled definitions, meaning their names are "null" and all info related to them. We are working on a patch for this, which will be introduced in the v1.8.X release. We have fixed nulled definitions as of v1.7.21. Sincerely, Laz and the OSBot Team.
  21. Laz replied to Topher's topic in Archive
    I introduced the option to disable randoms specifically because I introduced the run away from combat (evil chickens, swarms, ...) handler. When you disable them, the random solver won't be activated at all.
  22. Laz replied to Laz's topic in Releases
    Randoms will no longer break as often in v1.8.x, so please be patient.
  23. You can do it in the OSBot client -.-.
  24. Laz replied to Laz's topic in Releases
    If you have an account stuck, that'd be nice.
  25. Laz replied to Laz's topic in Releases
    Frog Queen is verified to be working! Had to spin about 10k flax to finally get the random... -.- Sweet, it solved it on mine as well. Good thing this random is finally fixed lol.

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