Criboo Posted September 24, 2017 Share Posted September 24, 2017 6 hours ago, toughlemons said: Ive faced a problem with this script where it goes back and forth over and over, makes it look very bot like. It has done this only on hill giants experiments and rock crabs so far. Any fix? This is now happening for me at Greater Demons in Taverly Dungeon. Even when I set it to stay in fightzone it just walks away before clicking on a monster then trying to walk away again over and over. The only reason it stops to fight one is when the demon hits and my character retaliates. Similar issue fighting basilisks in Relekka Slayer Cave, I have to babysit it because sometimes it decides to go for a walk through the cave and then randomly walks backwards and forwards. Finally, Lesser demons while range safespotting is utterly broken (Karamja volcano). As soon as it starts (started at fight location and safespot tile selected) it teleports to karamja with glory (my chosen return to monster method) and then just stands there. Quote Link to comment Share on other sites More sharing options...
botting123 Posted September 24, 2017 Share Posted September 24, 2017 Does this support telegrabbing loot in cage spots like the king's ogres? 1 Quote Link to comment Share on other sites More sharing options...
hag3l Posted September 24, 2017 Share Posted September 24, 2017 Like the thread:) Can i have a 24 hour trial 1 Quote Link to comment Share on other sites More sharing options...
Wow1248 Posted September 24, 2017 Share Posted September 24, 2017 On 5/12/2016 at 8:15 AM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, Rock crabs and Sand crabs Added! User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Progress Reports Caged Ogres: How does this bot know where to find NPCs?This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. Could I get a trial with this script, I am planning on buying one but i wanted to see if it fits all my needs. Quote Link to comment Share on other sites More sharing options...
bigboybrody Posted September 25, 2017 Share Posted September 25, 2017 just wondering if green dragons are supported if not what about blue? Quote Link to comment Share on other sites More sharing options...
Marcus Jonsson Posted September 25, 2017 Share Posted September 25, 2017 24h trial pls 1 Quote Link to comment Share on other sites More sharing options...
killercrak Posted September 25, 2017 Share Posted September 25, 2017 On 9/23/2017 at 8:46 PM, toughlemons said: Ive faced a problem with this script where it goes back and forth over and over, makes it look very bot like. It has done this only on hill giants experiments and rock crabs so far. Any fix? Same thing happens for me. Even if I set it to don’t leave the fight zone. also, any plans in the future to add a slayer plug in? 1 Quote Link to comment Share on other sites More sharing options...
The Fun Plus Posted September 26, 2017 Share Posted September 26, 2017 What's going on with this bot? The reset feature for rock/sand crabs is broken, the bot runs no longer than 10 minutes before shutting down. It has been this way for about 2 days now, any information on what is happening? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
huevaider Posted September 26, 2017 Share Posted September 26, 2017 Gets stuck when switching style (att to def in my case) if wielding abyssal whip Quote Link to comment Share on other sites More sharing options...
xXHeidoXx Posted September 26, 2017 Share Posted September 26, 2017 Is there a way to get Cannon to work while using the Rock/Sand Crab plugin that I don't know of? Because, i've tried multiple ways and can't get cannon to work while training range at Rock Crabs. Quote Link to comment Share on other sites More sharing options...
Gnome Posted September 26, 2017 Share Posted September 26, 2017 Perfect fighter trail 1 Quote Link to comment Share on other sites More sharing options...
Blant93 Posted September 27, 2017 Share Posted September 27, 2017 Can i get a trial for this? 1 Quote Link to comment Share on other sites More sharing options...
ownar070 Posted September 27, 2017 Share Posted September 27, 2017 Currently doesnt support using of potions at least in my case, script is taking all i need then starts hovering over the pots. and does nothing. 1 Quote Link to comment Share on other sites More sharing options...
Botislife Posted September 27, 2017 Share Posted September 27, 2017 Been using this bot to produce dragon slayers, a proggie to see that this script is pretty flawless. http://prntscr.com/gqgkxn 1 Quote Link to comment Share on other sites More sharing options...
azaghanch Posted September 28, 2017 Share Posted September 28, 2017 hello, plz can i get a trail? its going down hill. bought pandemis aio fighter on there which is absolutly crap. gonna move to osbot i tink im a drambot user but 1 Quote Link to comment Share on other sites More sharing options...