kospel Posted January 23, 2019 Share Posted January 23, 2019 Does this script (webwalker) allow botted account to climb over general agility obstacles? For instance, If I bot in taverley dungeon will it bank through the northern gates or climb over the wall near the west bank? 1 Quote Link to comment Share on other sites More sharing options...
xBow Posted January 23, 2019 Share Posted January 23, 2019 4 minutes ago, kospel said: Does this script (webwalker) allow botted account to climb over general agility obstacles? For instance, If I bot in taverley dungeon will it bank through the northern gates or climb over the wall near the west bank? Will use shortcut. Quote Link to comment Share on other sites More sharing options...
osrs42 Posted January 23, 2019 Share Posted January 23, 2019 In ranging mode I noticed the bot re-clicking the monster on its death. It didn't do that before and yesterday it didn't do that nether. Quote Link to comment Share on other sites More sharing options...
steely1245 Posted January 23, 2019 Share Posted January 23, 2019 hey there this looks awesome could I get a free trial on the fighter please? Thanks in advance Quote Link to comment Share on other sites More sharing options...
JaysTurmoil Posted January 23, 2019 Share Posted January 23, 2019 Getting this error at Aberrant Spectres in Stronghold Slayer Cave: [INFO][Bot #1][01/23 05:24:59 PM]: java.lang.NullPointerException at org.osbot.rs07.api.map.Position.<init>(kh:262) at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source) at java.util.stream.ReferencePipeline.toArray(Unknown Source) at a.PRn.j(tj:2701) at a.c.a.cON.d(ke:580) at a.c.a.cON.d(ke:149) at a.PRn.F(tj:1697) at a.PRn.onLoop(tj:2250) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jg:12) at java.lang.Thread.run(Unknown Source) Quote Link to comment Share on other sites More sharing options...
Prenix1 Posted January 23, 2019 Share Posted January 23, 2019 cant get gargoyles to work for nothing, i've been here for 3 hours messin with it already can i get a refund or discord help or something? Quote Link to comment Share on other sites More sharing options...
yoloman1 Posted January 24, 2019 Share Posted January 24, 2019 (edited) Literally i just watched how it worked perfectly and then it just stopped. Didnt move mouse anymore. Then started script again, still nothing. Its doing nothing, timer starts and all is (calculating) . Im at yaks. EDIT: The problem was the resizeable mode. Its working in fixed mode. Edited January 24, 2019 by yoloman1 Quote Link to comment Share on other sites More sharing options...
tgmoney10 Posted January 24, 2019 Share Posted January 24, 2019 On 1/21/2019 at 8:08 AM, befferke said: Update V234 isn't live yet. So it's waiting for that, after that the crabs should be working properly again. does that include ammonite crabs? Quote Link to comment Share on other sites More sharing options...
xBow Posted January 24, 2019 Share Posted January 24, 2019 So whats the status? Is it still partly broken? Allready got one of my accounts banned because of faulty stronghold plugin. ( Was my fault using it when I saw it is not working as it should). Whats the status on perfect fighter? Quote Link to comment Share on other sites More sharing options...
wakewakaranai Posted January 24, 2019 Share Posted January 24, 2019 planning support for blue dragons? Quote Link to comment Share on other sites More sharing options...
yoloman1 Posted January 24, 2019 Share Posted January 24, 2019 (edited) Apparently not working again even in fixed mode, just standing cus there was RS update... [INFO][Bot #1][01/24 05:47:20 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:29 PM]: "ss_kill_counter" changed to "20" [INFO][Bot #1][01/24 05:47:29 PM]: "slayer_npc_finish" changed to "8590" [INFO][Bot #1][01/24 05:47:29 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:29 PM]: [FFA1] Fighting target at [x=2322, y=3792, z=0] [INFO][Bot #1][01/24 05:47:30 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:38 PM]: "ss_kill_counter" changed to "21" [INFO][Bot #1][01/24 05:47:38 PM]: "slayer_npc_finish" changed to "8593" [INFO][Bot #1][01/24 05:47:39 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:39 PM]: [FFA1] Fighting target at [x=2322, y=3795, z=0] [INFO][Bot #1][01/24 05:47:39 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:45 PM]: "slayer_npc_finish" changed to "8586" [INFO][Bot #1][01/24 05:47:45 PM]: "ss_kill_counter" changed to "22" [INFO][Bot #1][01/24 05:47:46 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:46 PM]: [FFA1] Fighting target at [x=2326, y=3795, z=0] [INFO][Bot #1][01/24 05:47:47 PM]: Changed interaction! [INFO][Bot #1][01/24 05:47:53 PM]: "slayer_npc_finish" changed to "8595" [INFO][Bot #1][01/24 05:47:53 PM]: "ss_kill_counter" changed to "23" [INFO][Bot #1][01/24 05:47:53 PM]: Changed interaction! Basically it randomly stops and not picking another NPC to kill. Edited January 24, 2019 by yoloman1 Quote Link to comment Share on other sites More sharing options...
Anon145 Posted January 24, 2019 Share Posted January 24, 2019 @Czar i think this one is broken after the update today Quote Link to comment Share on other sites More sharing options...
Mitchell243 Posted January 24, 2019 Share Posted January 24, 2019 Really Loving your new additions to your PerfectFighter Script, Somehow in the process of updating the script the ability was removed to Hide Paint with F2, on any script the ability to toggle the overlay allow scripts to be used on machines with less computing power than say your average gaming computer in mirror mode; which is already notoriously resource hungry itself. Could you re add the ability to toggle paint overlay please? It would really help me and many others i'm quite sure! Thanks a Million! JayM Quote Link to comment Share on other sites More sharing options...
Triovani Posted January 24, 2019 Share Posted January 24, 2019 Sometimes this comes, and sometimes it just spamms Exception in script thread 2.. Fixed it by not looting in settings... Mirror issue or script? Spoiler [INFO][Bot #1][01/24 09:48:44 PM]: Exception in script thread 2: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIterator.set(zi:41) at org.osbot.rs07.api.GroundItems.getAll(ie:241) at a.coM1.B(on:1509) at a.coM1.n(on:901) at a.c.a.a.CoN.B(ye:78) at perfect.scripting.LoopScript.L(re:1303) at a.coM1.j(on:671) at a.coM1.onLoop(on:959) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jg:12) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][01/24 09:48:44 PM]: Exception in script thread 2: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIterator.set(zi:41) at org.osbot.rs07.api.GroundItems.getAll(ie:241) at a.coM1.B(on:1509) at a.coM1.n(on:901) at a.c.a.a.CoN.B(ye:78) at perfect.scripting.LoopScript.L(re:1303) at a.coM1.j(on:671) at a.coM1.onLoop(on:959) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jg:12) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][01/24 09:48:45 PM]: Exception in script thread 2: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIterator.set(zi:41) at org.osbot.rs07.api.GroundItems.getAll(ie:241) at a.coM1.B(on:1509) at a.coM1.n(on:901) at a.c.a.a.CoN.B(ye:78) at perfect.scripting.LoopScript.L(re:1303) at a.coM1.j(on:671) at a.coM1.onLoop(on:959) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jg:12) at java.lang.Thread.run(Unknown Source) Quote Link to comment Share on other sites More sharing options...
sleepingjoey Posted January 25, 2019 Share Posted January 25, 2019 can i plz have trial Quote Link to comment Share on other sites More sharing options...