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QCooker - Rogues Den

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This got me 99 cooking!! 

Since I beta tested this script I know this is one of the fastest cookers around.

yeah yeah yeah, if this stays updated should be one helluva script (dont need many updates for a cooker though :p)

yeah yeah yeah, if this stays updated should be one helluva script (dont need many updates for a cooker though tongue.png)

 

yeah yeah yeah, if this stays updated should be one helluva script (dont need many updates for a cooker though tongue.png)

 

  • Author

yeah yeah yeah, if this stays updated should be one helluva script (dont need many updates for a cooker though tongue.png)

I'm using names for everything except items. I'm even going to make it use names for items soon. So, in other words, there should be little to no need for updating it. Other than bugfixing and whatnot.

Works nicely, however the speed could use a bit of tweaking. Sometimes it stalls from 3-4 seconds without doing anything, hopefully you can do something about that. 150k/hr is nice, but if you can fix that, people could get up to 160k/hr with lobsters.

 

 

1 hour:
xpSPumw.png

Edited by Coordinates

  • Author

Works nicely, however the speed could use a bit of tweaking. Sometimes it stalls from 3-4 seconds without doing anything, hopefully you can do something about that. 150k/hr is nice, but if you can fix that, people could get up to 160k/hr with lobsters.

 

 

1 hour:

xpSPumw.png

Awesome, I'm glad it's working. :)  

 

About the delay sometimes, that's the failsafe ensuring that you cook the entire load before doing anything. It waits approximately 55 seconds after starting cooking.

Awesome, I'm glad it's working. smile.png

 

About the delay sometimes, that's the failsafe ensuring that you cook the entire load before doing anything. It waits approximately 55 seconds after starting cooking.

Why not just do a one to two second check before the cooking method.

Like if the player isn't animating, sleep for one to two seconds, then if the player still isn't animating do the method.

If the player is animating, return.

  • Author

 

Awesome, I'm glad it's working. smile.png

 

About the delay sometimes, that's the failsafe ensuring that you cook the entire load before doing anything. It waits approximately 55 seconds after starting cooking.

Why not just do a one to two second check before the cooking method.

Like if the player isn't animating, sleep for one to two seconds, then if the player still isn't animating do the method.

If the player is animating, return.

 

Because when cooking on a fire, there is a second where you stop delaying between each food item.

Because when cooking on a fire, there is a second where you stop delaying between each food item.

That's the point of having it sleep for that amount of time. Check if you're not animating, then wait a second or so, then check again in case it did a check during that delay time.

  • Author

 

Because when cooking on a fire, there is a second where you stop delaying between each food item.

That's the point of having it sleep for that amount of time. Check if you're not animating, then wait a second or so, then check again in case it did a check during that delay time.

 

I'll think about adding it. If it messes the script up at all I wont release it. I wasn't going to release this in the first place, I initially made it for personal use... Then my friends were showing 8 hour proggys so i figured, why not.

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