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RandQm's Tasker

Featured Replies

Finally, AIO RuneScape doge.png

 

 

Now we can really play the game, while not playing the game!

  • Author

Looks really cool.

 

How many total tasks are you planning on supporting?

Infinite lol

I'm just working up with some various stuff right now for testing purposes and design.

But once the system is finished it should be easy to add new tasks.

I don't really have a plan on how many to add, as I basically can always keep adding as much as I want.

However it will be F2P focused at first.

 

 

 

Currently I have:

* Woodcutting

 - Varrock trees/oaks

 - Draynor willows

 - Lumbridge dead trees (at goblins)

* Combat

 - Lumbridge goblins

* Quests

 - Sheep shearer & Cook's Assistant

* Zombie walker

 - Walking to different locations

* Other

 - Jug filler

 - Wine drinker

Edited by lisabe96

Infinite lol

I'm just working up with some various stuff right now for testing purposes and design.

But once the system is finished it should be easy to add new tasks.

I don't really have a plan on how many to add, as I basically can always keep adding as much as I want.

However it will be F2P focused at first.

 

 

 

Currently I have:

* Woodcutting

 - Varrock trees/oaks

 - Draynor willows

 - Lumbridge dead trees (at goblins)

* Combat

 - Lumbridge goblins

* Quests

 - Sheep shearer & Cook's Assistant

* Zombie walker

 - Walking to different locations

* Other

 - Jug filler

 - Wine drinker

 

Sounds absolutely amazing.

 

If you can get this fully working with the planned features, it will easily be one of the most innovative scripts around.

  • Author

Prototype version released.

 

Appreciate any help/feedback/bug reports/...

Edited by lisabe96

  • Author

Updates:

Combat:

- Fail safe (wasn't before)

- Bury bones option added

- Looting rewritten & enabled (chose which loot to take)

- Make space for loot by eating food option

(Still only goblins for now)

 

Fishing:

- Go to bank to check for tool/bait if not available in inventory

- Random delays as anti-ban (more real player like) when spot moves (0-5s), sometimes longer delays (5-15s)

- Only a few locations atm (always check progress spoiler on the main post for details)

 

Some overall bug fixes & improvements

 

 

Download prototype version 0.98 here

 

 

(Updated media on main post)

Edited by lisabe96

  • Author

I see some people have downloaded the tasker which I really appreciate, this is a big project and any support is appreciated.

So if you tried my tasker, please leave any thoughts/bugs/feedback you have, thanks.

Edited by lisabe96

  • Author

The most main systems are in place now and everything seems to be working fairly good.

I feel confident enough at this point to not call this a prototype anymore but an actual project becoming something.

So I'm going over to a first version release now (alpha)

 

 

Updates:

 

Combat:

 * Smart target detection (don't try to attack monsters that are already under attack, don't try to attack multiple monsters,...)

 * Ranged: Pick up arrows

 * Ranged: Smart picking up arrows (don't always pick up arrows when there's only 1)

 * Ranged: Equip picked up arrows when out of ammo

 * Ranged: Leave combat when out of arrows

 * New GUI for combat setup

 

Overall:

 * Hot options -> Task settings can be changed while the task is running without need of a restart

 * Anti-ban option -> Smart delays and various anti ban methods will be used. However this will slow down task speed. (Currently only partly implemented)

 

 

Download version 1.0 Alpha here

 

 

adk8fJN.png

iFQYnze.png

Edited by lisabe96

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