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[Coming Soon] ikkWarriors - First Script

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Hey everyone, I've been spending the past week or so learning how to script by writing an Al-Kharid Warrior killer & looter. The script has come a long way from being ridden with bugs and unoptimized code to now being nearly flawless. I'm posting this here to try to get some input on what I might want to add before release as well as gauge the interest in a script like this.

 

l0zda06.png

 

[updated 1/13/2016] - Rewrote most functions for optimization + cleaner code

Script Currently:

-Fights in either east or west room (tries to choose one without another player)

-Will open the door to let guards in for more xp

-Can eat / bank a variety of foods ( trout, salmon, lobster, swordfish, monkfish, can add more if need be)

-Loots and banks herbs (only the more expensive ones for better gp/h)

-Getting roughly 85k gp/h @ 60 att, 65 str, dragon scimmy, and ring of wealth

-Antiban features: Random camera movements, checks nearby piles for loot, sometimes hovers next enemy

-Supports potion banking / drinking

-Better paint

-Added GUI for user friendliness

-Ready for public release!

 

Plans / Ideas:

-Loot count + gp gained + gp/h

-Add special attack ability

-Would love more ideas on how I can make this better

 

New Paint:

ORrEQQt.png

 

My Longest Progress Report:

1ZOcD99.png

 

I would also like to give credits to Sinatra for letting people use his Varrock Guard killer as a base for their first scripts. It was a great help to understanding a node based way of writing scripts. I used that as the backbone for this for learning purposes, but mostly everything is changed now except for the banking method. Credits also go to Explv for helping me out on my thread post when I was having issues interacting with doors and drastically helped me with cleaning up my code + optimizations, huge help.

 

Edited by ikk

  • Author

Added a lot to the script last night and will probably be ready for a release within a day or so smile.png

 

What's new in this version:

Antiban features

Potion support

New paint

Much cleaner and more optimized code - HUGE shoutout to Explv

 

Once I add a GUI to let users enable / disable eating, looting, and potions, the script will be ready enough for a release

Edited by ikk

Looks really good, especially for being your first script,

however don't put too much effort into pseudo anti-bans. They're worthless as the data from those actions aren't actually passed to the rs servers.

Edited by lisabe96

  • Author

Looks really good, especially for being your first script,

however don't put too much effort into pseudo anti-bans. They're worthless as the data from those actions aren't actually passed to the rs servers.

Thanks for the feedback, I've spent a lot of work on this to make sure I don't release a piece of junk on my first go.  I am glad to say I just finished up the GUI and the script has all the base features I want to include for release!

 

Also thanks for the info on the antiban. It doesn't go overboard with the antiban features, I just wanted to include a few things like ground item checks, camera movements, and next enemy hover to make it a bit more human like.

 

Gonna make a little logo for the script and then it should be ready for release :D

  • Author

Looking good, keep up the good work!

Thanks it means a lot :) I just made the official post for the script in the downloadables section! My signature has a link to it as well.

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