November 16, 201510 yr Author Alright so "!getInventory().isFull()" is the key along with returning to the STATE "PICKING"? Other than that is your code just cleaner? Edited November 16, 201510 yr by seasons 4
November 16, 201510 yr Alright give me a sec to read this. I will probably have some more questions. especially why it just does some noob shit =P lol I have commented it to maybe help you understand
November 16, 201510 yr Author I have commented it to maybe help you understand This actually helped a ton, thank you. Sadly I have my Assc. in Programming and still struggle lol.
November 16, 201510 yr This actually helped a ton, thank you. Sadly I have my Assc. in Programming and still struggle lol. No problem ^_^
November 16, 201510 yr Author No problem So, I think that I'm going to stick closer to apaec's code while incorporating the having a full method then burying you used. Simply because the code that you wrote is missclicking alot(attacking, picking up other random stuff) and since i'm still newer to this I think i'll try to figure out why. next goal: printing exp/hr
November 16, 201510 yr So, I think that I'm going to stick closer to apaec's code while incorporating the having a full method then burying you used. Simply because the code that you wrote is missclicking alot(attacking, picking up other random stuff) and since i'm still newer to this I think i'll try to figure out why. next goal: printing exp/hr That is probably because I didn't put in anything for bones.interact(); You need to specifiy the pick up action like bones.interact("Take"); To prevent it from clicking other stuff Edit: I fixed it Edit2: I also didn't really think about it, the bones when on the ground wont have the action "Bury", so I changed the filter Edited November 16, 201510 yr by Explv
November 16, 201510 yr Author That is probably because I didn't put in anything for bones.interact(); You need to specifiy the pick up action like bones.interact("Take"); To prevent it from clicking other stuff Edit: I fixed it Edit2: I also didn't really think about it, the bones when on the ground wont have the action "Bury", so I changed the filter O ok. so it was only seeing "Bones" and not "Take"
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