Botre Posted May 17, 2015 Posted May 17, 2015 (edited) wew that was fun :x Edited May 17, 2015 by Botre 2
Botre Posted May 17, 2015 Author Posted May 17, 2015 (edited) Testing results: 4K collision checks instead of 8M collision checks (constant 200+ fps at 60 ups, around 1K collidable objects present at the same time) Edited May 17, 2015 by Botre