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Delayed Object Registering


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I've written a private, local red chinchompa hunting script to train my hunting level. Whilst trailing this new script, I've encountered a strange problem that the standard client does not face: The mirror client takes longer to register changed objects.

 

Scenario:

  • Placing a box trap on an empty tile.
  • Box trap is set up, but the tile is still defined as empty.
  • Bot tries to place trap on the same tile.
  • Seconds pass.
  • Box trap is finally registered as up.

 

Whilst speaking with FrostBug, he noted the problem could be the mirrored client, so I closed the mirror client and tested the script on the standard client. There's no delay on the standard client.

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