liverare Posted March 24, 2015 Share Posted March 24, 2015 I've written a private, local red chinchompa hunting script to train my hunting level. Whilst trailing this new script, I've encountered a strange problem that the standard client does not face: The mirror client takes longer to register changed objects. Scenario: Placing a box trap on an empty tile. Box trap is set up, but the tile is still defined as empty. Bot tries to place trap on the same tile. Seconds pass. Box trap is finally registered as up. Whilst speaking with FrostBug, he noted the problem could be the mirrored client, so I closed the mirror client and tested the script on the standard client. There's no delay on the standard client. Link to comment Share on other sites More sharing options...
Botre Posted March 27, 2015 Share Posted March 27, 2015 I can confirm this. Link to comment Share on other sites More sharing options...