bthebrave Posted March 24, 2015 Share Posted March 24, 2015 (edited) I'm working on my first script, a wine of zamorak grabber. Whenever the wine spawns, it calls this block of code: GroundItem wine = groundItems.closest("Wine of zamorak"); if(wine != null){ magic.castSpellOnEntity(Spells.NormalSpells.TELEKINETIC_GRAB, wine); sleep(random(400,600)); } Whenever a wine spawns, however, it first tries to click underneath the table and then clicks the wine in the second run-through. How can I fix this? I also have trouble when trying to walk from the bank to the temple. Whenever the program decides that the user is not in the temple and does not have a full inventory, it calls: Position[] pathToWine = { new Position(2954,3378,0), new Position(2965,3389,0), new Position(2962,3404,0), new Position(2955,3417,0), new Position(2949,3431,0), new Position(2947,3447,0), new Position(2945,3461,0), new Position(2942,3477,0), new Position(2940,3493,0), new Position(2941,3508,0), new Position(2931,3515,0) }; localWalker.walkPath(pathToWine); The walker, however, only manages to get to one of the positions then clicks at its feet once before stopping. What am I doing wrong? Thank you, BTheBrave Edited March 24, 2015 by bthebrave Quote Link to comment Share on other sites More sharing options...
AresScripts Posted March 24, 2015 Share Posted March 24, 2015 For the walker you should make the distance between tiles shorter. I run into this problem often 1 Quote Link to comment Share on other sites More sharing options...
bthebrave Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) For the walker you should make the distance between tiles shorter. I run into this problem often Wow. I made the changes so the distance between tiles was shorter, and it worked. That gave me so much pain... Mr. Guru, do you have any advice for the GroundItem issue? Edited March 24, 2015 by bthebrave Quote Link to comment Share on other sites More sharing options...