March 17, 20169 yr I have an issue where it withdraws the antidote ++(4) and stamina, drinks the antidote and clicks the stamina too fast so it doesn't drink it, but thinks it did. It then bugs out saying I don't have antidote (3) when it's in the inventory after it drank the first sip. http://prntscr.com/agj7za rip my trial on mirror client, tried opening a new client/browser and it still happened. Edited March 17, 20169 yr by puzzled
March 18, 20169 yr Author Trial please?! Trail please I think I've liked the first post but not sure if it worked You both have trials. I have an issue where it withdraws the antidote ++(4) and stamina, drinks the antidote and clicks the stamina too fast so it doesn't drink it, but thinks it did. It then bugs out saying I don't have antidote (3) when it's in the inventory after it drank the first sip. http://prntscr.com/agj7za rip my trial on mirror client, tried opening a new client/browser and it still happened. Authed you another trial, pushing an update now to fix the issue with the pots, as far as the second issue I wasn't able to replicate it, the bot worked fine for me. The update will be live in v8.3. Edited March 18, 20169 yr by Molly
March 18, 20169 yr You both have trials. Authed you another trial, pushing an update now to fix the issue with the pots, as far as the second issue I wasn't able to replicate it, the bot worked fine for me. The update will be live in v8.3. Okay, I look forward to try the script again when the update goes live on the repo!
March 21, 20169 yr Nvm, It automatically gave the Trial. Thanks! Edited March 21, 20169 yr by AbductedCasper
April 1, 20169 yr About to do a bunch of crafting on my Iron Man, would love to trial this script before purchasing
April 3, 20169 yr Description of bug(where, what, when, why): I just end up standing outside the gates in edgeville dungeon instead of clicking for them to open. If someone else runs through before me and they happen to be open, I go through without an issue. If they are not open then it gets stuck. Log: INFO][bot #1][04/03 02:03:34 PM]: Waiting for user input [iNFO][bot #1][04/03 02:03:37 PM]: Price: 186 [iNFO][bot #1][04/03 02:03:37 PM]: Price: 21 [iNFO][bot #1][04/03 02:03:37 PM]: Price: 1462 [iNFO][04/03 02:03:37 PM]: Started script : Molly's Orber [iNFO][bot #1][04/03 02:03:37 PM]: Generating new timer offsets [iNFO][bot #1][04/03 02:03:37 PM]: Using slow reactions [iNFO][bot #1][04/03 02:03:37 PM]: We will get new timer offsets in: 47 minutes. [iNFO][bot #1][04/03 02:03:38 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (2 attempt ) [iNFO][bot #1][04/03 02:03:40 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (3 attempt ) [iNFO][bot #1][04/03 02:03:43 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] } [iNFO][bot #1][04/03 02:03:45 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9910, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (2 attempt ) [iNFO][bot #1][04/03 02:03:47 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9910, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (3 attempt ) Your settings: air orbs, use stamina, no foodMirror mode: N
April 4, 20169 yr Author That's a web walking bug, it's fixed in the latest dev version of the client, just waiting for it to go live on the regular client.
Create an account or sign in to comment