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Molly's Orber


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Posted (edited)

I have an issue where it withdraws the antidote ++(4) and stamina, drinks the antidote and clicks the stamina too fast so it doesn't drink it, but thinks it did. It then bugs out saying I don't have antidote (3) when it's in the inventory after it drank the first sip. http://prntscr.com/agj7za

 

rip my trial sad.png

 

on mirror client, tried opening a new client/browser and it still happened.

Edited by puzzled
Posted (edited)

Trial please?!

Trail please I think I've liked the first post but not sure if it worked

You both have trials.

 

I have an issue where it withdraws the antidote ++(4) and stamina, drinks the antidote and clicks the stamina too fast so it doesn't drink it, but thinks it did. It then bugs out saying I don't have antidote (3) when it's in the inventory after it drank the first sip. http://prntscr.com/agj7za

 

rip my trial sad.png

 

on mirror client, tried opening a new client/browser and it still happened.

Authed you another trial, pushing an update now to fix the issue with the pots, as far as the second issue I wasn't able to replicate it, the bot worked fine for me. The update will be live in v8.3.

Edited by Molly
  • Like 1
Posted

You both have trials.

 

Authed you another trial, pushing an update now to fix the issue with the pots, as far as the second issue I wasn't able to replicate it, the bot worked fine for me. The update will be live in v8.3.

Okay, I look forward to try the script again when the update goes live on the repo! 

  • 2 weeks later...
Posted

Description of bug(where, what, when, why): I just end up standing outside the gates in edgeville dungeon instead of clicking for them to open. If someone else runs through before me and they happen to be open, I go through without an issue. If they are not open then it gets stuck.

Log:

INFO][bot #1][04/03 02:03:34 PM]: Waiting for user input

[iNFO][bot #1][04/03 02:03:37 PM]: Price:  186
[iNFO][bot #1][04/03 02:03:37 PM]: Price:  21
[iNFO][bot #1][04/03 02:03:37 PM]: Price:  1462
[iNFO][04/03 02:03:37 PM]: Started script : Molly's Orber
[iNFO][bot #1][04/03 02:03:37 PM]: Generating new timer offsets
[iNFO][bot #1][04/03 02:03:37 PM]: Using slow reactions
[iNFO][bot #1][04/03 02:03:37 PM]: We will get new timer offsets in: 47 minutes.
[iNFO][bot #1][04/03 02:03:38 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (2 attempt )
[iNFO][bot #1][04/03 02:03:40 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (3 attempt )
[iNFO][bot #1][04/03 02:03:43 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9909, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }
[iNFO][bot #1][04/03 02:03:45 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9910, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (2 attempt )
[iNFO][bot #1][04/03 02:03:47 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=3104, y=9910, z=0]; ready = { [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] }; retrying (3 attempt )

Your settings: air orbs, use stamina, no food
Mirror mode: N

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