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getCamera().moveYaw()


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Posted

Havent tried it, maybe show us the code you are using? I might check it out in a minute.

private void checkCamera() {
		if (s.myPlayer().getRotation() == northRotation) {
			if (s.getCamera().getYawAngle() < 360 - 45
					&& s.getCamera().getYawAngle() > 45) {
				s.log("turn north");
				int number = s.random(360 - 45, 360 + 45);
				if (number > 360)
					number -= 360;
				s.getCamera().moveYaw(number);
			}
		}
		if (s.myPlayer().getRotation() == eastRotation) {
			if (s.getCamera().getYawAngle() < 45
					&& s.getCamera().getYawAngle() > 90 + 45) {
				s.getCamera().moveYaw(s.random(45, 90 + 45));
				s.log("turn east");
			}
		}
		if (s.myPlayer().getRotation() == southRotation) {
			if (s.getCamera().getYawAngle() < 90 + 45
					&& s.getCamera().getYawAngle() > 180 + 45) {
				s.getCamera().moveYaw(s.random(90 + 45, 180 + 45));
				s.log("turn south");
			}
		}
		if (s.myPlayer().getRotation() == westRotation) {
			if (s.getCamera().getYawAngle() < 90 + 45
					&& s.getCamera().getYawAngle() > 180 + 45) {
				s.getCamera().moveYaw(s.random(180 + 45, 360 - 45));
				s.log("turn west");
			}
		}
		s.getCamera().toTop();

	}
Posted
private void checkCamera() {
		if (s.myPlayer().getRotation() == northRotation) {
			if (s.getCamera().getYawAngle() < 360 - 45
					&& s.getCamera().getYawAngle() > 45) {
				s.log("turn north");
				int number = s.random(360 - 45, 360 + 45);
				if (number > 360)
					number -= 360;
				s.getCamera().moveYaw(number);
			}
		}
		if (s.myPlayer().getRotation() == eastRotation) {
			if (s.getCamera().getYawAngle() < 45
					&& s.getCamera().getYawAngle() > 90 + 45) {
				s.getCamera().moveYaw(s.random(45, 90 + 45));
				s.log("turn east");
			}
		}
		if (s.myPlayer().getRotation() == southRotation) {
			if (s.getCamera().getYawAngle() < 90 + 45
					&& s.getCamera().getYawAngle() > 180 + 45) {
				s.getCamera().moveYaw(s.random(90 + 45, 180 + 45));
				s.log("turn south");
			}
		}
		if (s.myPlayer().getRotation() == westRotation) {
			if (s.getCamera().getYawAngle() < 90 + 45
					&& s.getCamera().getYawAngle() > 180 + 45) {
				s.getCamera().moveYaw(s.random(180 + 45, 360 - 45));
				s.log("turn west");
			}
		}
		s.getCamera().toTop();

	}

 

 

Just tested strictly the moveYaw method, it works, its slow and jerky and doesnt go to the exact angle, but it works (kinda).

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