Twin Posted February 16, 2015 Share Posted February 16, 2015 (edited) Trying to work my way up to making a basic motherlode mining script, but im having an issue doing this basic powermining iron script. everything in it should work, it drops my inventory then goes to mine iron. only issue is I can't mine without a pick. What's the code to ignore an item in the inventory? Edited February 16, 2015 by twin 763 Link to comment Share on other sites More sharing options...
Articron Posted February 16, 2015 Share Posted February 16, 2015 2 Link to comment Share on other sites More sharing options...
Twin Posted February 16, 2015 Author Share Posted February 16, 2015 hmm i didnt see that, i ended up just doing inventory.drop("Iron Ore"); thank you for the response though! Link to comment Share on other sites More sharing options...
Articron Posted February 16, 2015 Share Posted February 16, 2015 hmm i didnt see that, i ended up just doing inventory.drop("Iron Ore"); thank you for the response though! If your script somehow has random shit in their inventory it wouldn't drop it (things like gems), which would slow down your xpph Link to comment Share on other sites More sharing options...
Twin Posted February 16, 2015 Author Share Posted February 16, 2015 If your script somehow has random shit in their inventory it wouldn't drop it (things like gems), which would slow down your xpph That's a good point, i didnt think about that. Would you happen to know how I can make it only mine iron ore id's, and have it wait while it mines? I currently have Entity Iron = objects.closest("13455,13466"); but since they're right next to eachother, it would try and store both of them into iron at the same time and get nothing done, right? the ID changes when it's mined I figured having the ID there instead of just "Rocks" would prevent it from spam clicking the same vein over and over again. Link to comment Share on other sites More sharing options...