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XenoFightCaves - You look like you could use some sleep(:

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thanks for explanation =)

doesn't really matter becuz I'm a obby mauler ;p

Good Lucking scripting and making this perfect currently the best one :)

Update: Been running 3 hours with minor errors. I have to baby sit though, because every now & then it'll get stuck when entering the cave & won't run to the middle. So I have to pause the bot and do it myself then resume. If you could fix that, I'm sure I'd be able to bot all day without having to babysit.

  • Author

 

Update: Been running 3 hours with minor errors. I have to baby sit though, because every now & then it'll get stuck when entering the cave & won't run to the middle. So I have to pause the bot and do it myself then resume. If you could fix that, I'm sure I'd be able to bot all day without having to babysit.

 

Like I've posted before, I am aware of this issue and I am attempting to find a way to get it resolved, unfortunately I am having some issue's with the

walk(new Poisition(x,y,z));

method, and it glitches out a fair amount, causing the script the over-all stop.

Bot doesnt work for me, all it does is 'Status : Initializing' even when i manually enter the cave it just does nothing.

 

Edit :

 

Nevermind, same as the guy on the first page with same problem ; had to reload Osbot a few times and then it worked.

Edited by restyler

   

Will do, I apologize about the lack of functionality, i'm not familliar with groovy and hate the fact that it will compile and call non-existant methods without causing in error, in return it will just sit there. I'll fix the anti-ban

No problem man, i know that it can be a pain. And I do like what you've done so far! I will keep using the script, just wanted to let you know =) 

Yeah, so I'm having the same issues as a few others here.
It'll do 1 run through the cave, and then as soon as it gets teleported out, it just stands there and does nothing.
So the script is next to useless, because the script itself doesn't attack the monsters, Auto-Retaliate does. So considering I'd have to walk it to the cave every time, I my as well just do that in a regular client because Auto-Retaliate works without the bot.

Once this gets fixed, and random event support gets added, this script will be real nice for over night training.
Along with many other scripts that REALLY need the Randoms Support!

  • Author

 

Yeah, so I'm having the same issues as a few others here.

It'll do 1 run through the cave, and then as soon as it gets teleported out, it just stands there and does nothing.

So the script is next to useless, because the script itself doesn't attack the monsters, Auto-Retaliate does. So considering I'd have to walk it to the cave every time, I my as well just do that in a regular client because Auto-Retaliate works without the bot.

Once this gets fixed, and random event support gets added, this script will be real nice for over night training.

Along with many other scripts that REALLY need the Randoms Support!

 

I use auto-retaliate by choice, not because it's a flaw in the script. The part where you say the script is next to useless is utter bullcrap, there is an issue where the script may stop if teleported too far out from the cave, but it is in the process of being fixed. There's numerous reports from people on here stating that it's run for numerous hours so your statement is just flame.

I do not force attack on NPC's simply because I believe that it may increase the risk for ban by constantly forcing the play to walk back to the same exact tile in the center, which is the best location to be at for you to catch the monsters agro. There's a reason I've made my script the way I have and this is not the first fight-cave script that I have made. Random Event support isn't the duty of a script-maker, it's the duty of the bot itself in my opinion, although I will be attempting to add it, but if you're caught with a random event while botting fight-caves than you have a whole new issue right there, once again though, IMO.

If you read the other post(s) instead of calling it useless, you would know the flaws. There have been people also posting how to avoid most of the problems you've mentioned or ways around it.

Thanks for the comment, have a wonderful day.

 

 

I use auto-retaliate by choice, not because it's a flaw in the script. The part where you say the script is next to useless is utter bullcrap, there is an issue where the script may stop if teleported too far out from the cave, but it is in the process of being fixed. There's numerous reports from people on here stating that it's run for numerous hours so your statement is just flame.

I do not force attack on NPC's simply because I believe that it may increase the risk for ban by constantly forcing the play to walk back to the same exact tile in the center, which is the best location to be at for you to catch the monsters agro. There's a reason I've made my script the way I have and this is not the first fight-cave script that I have made. Random Event support isn't the duty of a script-maker, it's the duty of the bot itself in my opinion, although I will be attempting to add it, but if you're caught with a random event while botting fight-caves than you have a whole new issue right there, once again though, IMO.

If you read the other post(s) instead of calling it useless, you would know the flaws. There have been people also posting how to avoid most of the problems you've mentioned or ways around it.

Thanks for the comment, have a wonderful day.

I'm sorry for hurting your feelings if you took it that way.

I understand you use Auto Retaliate by choice, and how people run for hours, they have to babysit it. It's no different than me clicking the cave, waiting for me to die, click the cave, so on and so forth. So what I meant by useless is it does nothing that we don't already have to do.

When Anti-Random is completed and I can leave it without having to look at the bot, this becomes a very useful script.

 here's a nice 2 and a half hour no problem run, still currently going at 3 hours

sfdfs.png

Edited by Wooba

  • Author

Script has successfully been ported over to Java and re-written a bit to help with the flaws, and hangs in the script.


Script is currently being tested by the Xeno Development Team and should be released shortly.

  • Author

Any way to see forum time?

 

Depends on where you are and what you set it to, it's currently 3:02 AM where I am at, CST I believe.

is this complete? biggrin.png

would it work?

Yes, sorry for the late reply

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