June 27, 201312 yr I began thinking, aside from the randomly looking at friends list and stats... there were 2 things missing to make bots more human like. I will try to describe my idea is the best way possible, but please understand that I have little knowledge on scripting. I have noticed that some scripts have "set paths" or maybe a handful of "set paths". By "set paths," I mean that the script will walk a certain way to get to its destination. It will click successive tiles until it reaches the end destination and also perform any actions to get there. So a script may have something like this: To get from point A to point B, the script may choose and click on the tiles in 1 of these 3 paths randomly. The first letter describes the relative location of the path and the 'T' stands for 'tile'. So 'R' could stand for right, or the tiles/path on the right side; 'L' would be left and 'M' would be middle, 1] RT1 - RT2 - RT3 - RT4 - RT5 2] LT1 - LT2 - LT3 - LT4 - LT5 3] MT1- MT2 - MT3 - MT4 - MT5 So the problem with this type of system is that it will follow the paths exactly the same every time. Pathway 1 will click the exact same tiles as it did the 1st time versus the 'n'th time. This is very inhuman like. My proposed change in scripting methods would be like a web of sorts. It would not be based on set paths, but perhaps a given set of parameters or limitations to the areas the bot may click. So instead of having a set number of pathways to click, the bot can click anywhere between the set ranges of tiles. Of course you would also have to script a method to keep the relative direction the same so the script does not turn around. In this sense, the script will still go to the same place, but it can randomly choose tiles while walking between Point A and Point B. Of course I could be entirely wrong about how most of these scripts walk... It is hard to tell if the script is clicking in the exact same location... in that case, I feel like an idiot for spending 5 minutes typing this out... Edited June 27, 201312 yr by TheseNutz
June 27, 201312 yr Most of the time the bot will click on location wait until it get there and then click again. Very inhuman like. It should keep clicking even before it stops because that's what we mostly do right?
June 27, 201312 yr Walking is getting a huge make-over in OSBot 1.8. So I don't know what to think about this suggestion yet. ;) Most scripters just use the built in walk() method that does everything for them. It also does not stop the way iFunny says right now.
June 27, 201312 yr Walking is getting a huge make-over in OSBot 1.8. So I don't know what to think about this suggestion yet. Most scripters just use the built in walk() method that does everything for them. It also does not stop the way iFunny says right now. Hmm. Maybe an older script? I was using a Miner script and it'd wait until the person has reached the tile and go to the next one.
June 27, 201312 yr +1 i hate that it will click 1 block infront of you then go to the bank or ect.. This is indeed something that scripters do. Fixing that is easy, but takes a little more work lol. I normally do it the right way.
June 27, 201312 yr Does runescape monitor this? We need to locate what they monitor and focus on that. If it's possible.
June 27, 201312 yr Hmm. Maybe an older script? I was using a Miner script and it'd wait until the person has reached the tile and go to the next one. This is one of those things that is being fixed in OSBot 1.8. The bot cannot walk large distances yet without custom implementation. This way, scripters make their own paths and this happens. ;)
June 27, 201312 yr This is one of those things that is being fixed in OSBot 1.8. The bot cannot walk large distances yet without custom implementation. This way, scripters make their own paths and this happens. Any idea on the release of 1.8?
June 27, 201312 yr This is indeed something that scripters do. Fixing that is easy, but takes a little more work lol. I normally do it the right way. ahh ok
June 28, 201312 yr Author Does runescape monitor this? We need to locate what they monitor and focus on that. If it's possible. Exactly what they monitor or how they monitor is really not known. Or at least I don't But it is a bit of common sense. How do you distinguish a bot from a real player? Bots repeat the same thing over and over again, but due to the nature of runescape, so do real players. So I am assuming that Jagex must look at how the player is accomplishing the tasks. They must look at how the clicks are made to see if the same tiles or spots are being clicked every time; for example, a human player would probably click anywhere between the knees to the head on an npc; a bot might exclusively click on the right side of the chest every single time.. What Jagex probably doesn't put a lot of weight on is the little things such as not responding to, "hey are you a bot" or whatever. Since there is a possibility that the players don't speak the same languages or they might be in clan chat or something else.